Oh my, someone seems to be calling me out.
Perhaps you could elaborate on why you think Cross' opinion isn't valid? You're very much entitled to disagree with it by calling it stupid or retarded or whatnot, but I don't see how that simply makes it spam. If anything, simply throwing names around with no further elaboration serves no purpose to further the discussion.On 2006-09-04 14:52, Kyuu wrote:
Okay, so Cross is entitled to his opinion, and I'm entitled to my opinion that his opinion is retarded. So what are we arguing about?
The online problems thing doesn't really mean anything; developers are expected to do such things as stress testing for the express purpose of ensuring that such problems don't happen in the first place. Besides, I don't see how having more content would make the servers fail more catastrophically or whatever you're implying.On 2006-09-04 14:41, Kyuu wrote:
Mmkay... and I'm perfectly entitled to think what I do of his opinion. It obviously hasn't occurred to him that Sega has perfectly good reasons for only releasing a little bit of content at a time. Like, for example, how bad do you think the problems might have been if they had released absolutely everything in one fell swoop? And, yes, Sega might want to draw things out just a little bit because, *gasp*, they're a company. (Companies exist to make a profit, in case you didn't realize.)
But no. Obviously, Sega is filled with asshole employees whose sole purpose in life is to do whatever they can to torture people whose online forum names begin with C (sorry Coolcat =P). Either that, or they're stupid. Obviously.
The disagreement about the content distribution method comes from where the content comes from. This isn't new content being created by the developers at all - it's content that we've already paid for that's just slowly unlocked. Maybe it's not your style, but some people would like to dash through the game, finish it and move on to some other game. Right now you're really just paying $60 upfront for the offline portion, and $10 installments for parts of the online game if you commit the heinous crime of purchasing the game at launch.
It's really just another artificial way to increase playtime in order to get the fees rolling in, except it's even more transparent than The Grind. Say you finish all of the currently available content in 20 hours or so, so you don't have anything else to do but repeat it over and over or stop until the next "update". It's a cheap way of trying to make your game feel long and epic, when it really could have been finished in maybe a week of play.
That still doesn't mean that we can't disagree with the way they do thing. They aren't free from criticism, and people are allowed to believe that the way they do things can be much improved. Unfortunately, the general atmosphere here seems to be "SEGA Can Do No Wrong!" so anyone with a dissenting opinion seems to get jumped on without any decent elaboration or explanation to their arguments (Or attacks, as it seems).On 2006-09-04 14:41, Kyuu wrote:
And, yes, Sega might want to draw things out just a little bit because, *gasp*, they're a company. (Companies exist to make a profit, in case you didn't realize.)
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