I tend to 2-hit with fists and swords because you're right on that the last hit is something of a liability. I'll only use it from safety, otherwise it's better to take the really fast recovery and reposition. It's not like PSO where the later hits in your combo are more accurate or anything so it's not a huge loss when you can't get them out.
I would expect silence traps are Earth element, damage and burn both look pretty firey of course... I haven't tested for element bonuses on Damage Trap damage.
BTW M Cast lv53/PT2 exactly meets requirements for GRM 5* melee at 232 ATP. That's the second level/rank combo that's exactly met the requirements for a weapon.
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