On 2006-12-23 03:36, Sgt_Shligger wrote:
When I think about it, PSU may seem better then PSO if
PSU came out first.
The thing is, PSU didn't introduce new things. Change the gameplay mechanics, added new weapons, and other things. The story. . . I liked it. It wasn't bad. Just a generic story, nothing special.
PSO. . . You struggled to "find" the story. What makes PSO's story and PSO in general so great is that they developers left so much
out. You're left to figure it out and you're the one who fills in the blanks.
PSU's music is really bad. . . I love the PSO music and I have tons of it on my PC. PSU not so much. Seabed music, outstanding. Some of the Linear Line music, good. The rest is pretty bad. PSO's music had an ambiance to it. It didn't drive you crazy.
Also, PSO had a more "party friendly" system. Go to universe one and see what happens when you die on your team. People are complete dicks. It gives purpose to surviving a mission but at the same time, it ruins it.
PSU needs more rare weapons. Sure, you can get "custom" weapons that you make yourself or bartered for but that's not the same. Rare weapons in PSU are just modified versions of your standard weapons. PSO's rare weapons were twisted and warped versions of your weapons. . . You could barely tell what a Final Impact
was.
All in all, I'd say PSU is more fun to play but sacrificed its story. Again, PSO's story was amazing since it was so open. You were the one doing all the work and it had a real purpose. I have yet to hear why Guardians have to purge the Gurhal star system of all non-humanoid life.
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