I don't see the point too, they have special animations when they are about to die
I don't see the point too, they have special animations when they are about to die
Putting this on the Adahna Deghana would be so funny when somone with a high dark Spear is going nuts with Dus Daggas while locked behind him. It'd be like watching the boss have some kind of virus or poison.
I like the goggles idea but rather than a definite number, just a bar with the HP indicated on it by volume. That way, you don't know exactly how much HP they have but you have a general idea. This would be great for knowing when to give up and when to carry on. Such as if your party of six have been fighting a boss for twenty solid minutes, one of you checks the boss' HP and goes:
WTF?! He's still
got over 3/4 of
his life left?!
Now that'd be one hell of a good boss if you were consitently dealing lots of damage to it. But that's off topic and boring for the majority of players.
There is no need for it honestly, and it would be stupid too. If you know how HP an enemy has, multiply an Infection tick by 20.
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i think it'd be good, it would make this game feel more action game-ish
Agree. And needs to be earned some how (through special event perhaps?). Or a special feature tied to a support type class.On 2007-08-26 06:42, A2K wrote:
I always thought it'd be neat if something like this were a secondary function of the goggles.
But other than that, I don't agree it should be a feature that you should start off with. Sounds too cheesy to me.
<font size=-1>[ This Message was edited by: chibiLegolas on 2007-08-27 09:12 ]</font>
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Bosses usually change their behaviors when they are about to die... i kind of like it that way... yeah its little more arcane but what in this game isnt???
I wouldn't mind having a simple life bar in the enemy name/buff/king bar thing like some other poster said. If it had to be scanned by goggles, they'd actually useful for something that aint stupid (come on, INVISIBLE traps? Breakable things that need to be scanned to be broken even though it requires only three hits of anything? Stupid. You can't even see the fucking goggles and you can't use your own set to see someone else's! But I digress.). Not to mention that knowing the enemy HP could possibly open up some more strategic fighting. Like, certain people in a group would take appropriate actions for enemies with certain HP levels. Plus, it'd help to reduce the sheer annoyance of some mobs that take too damn long to die. But, I'd rather see actual signs of weakness than HP bars.
Bosses, well I would much rather they have something to indicate when they're near death. Sometimes ragan and ragnus don't to that near-death animation, which in all honesty just makes them wise open for a few more attacks that'll kill it. I wanna see something more creative like battle damage, alterations to certain animations (limping instead of walking, for instance). But in the absence of anything cool, I would settle for a simple life bar if it doesn't clutter the screen. I rather hate taking forever on Adahna in a small group and not knowing how much freaking longer it'll take.
Why not? It's their game. It's not like everything in PSU at this time is totally set in stone.Yeah, but expecting Sega to not only add a feature, but also the ability to turn it on/off at will...that's a bit much.
But yeah, just a silly idea, entirely unnecessary.
Then leave yours off.
It should be used with the goggles,and only protransers should be able to do it.
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Last edited by D1ABOLIK; Feb 27, 2011 at 11:29 PM.
No you just gotta keep fighting. Make every hit count. Keep all you teammates motivated. Till you win. Battle damage would be cool though
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