In many RPGs (Ex. PSU, Star Ocean 3 these two stick out prominently at the moment ^__^) the numbers on the status screen don't match the numbers that you do in game.
I've wondered quite a few times why developers do this.
Instead of having to factor in other numbers to figure out what you do in-game, I think developers should just keep it simple.
For example, the hero has 500 attack points and the enemy has 250 defense.
When the hero hits the enemy he deals 250 damage points.
Why, because the hero's attack points minus the enemy's defense equals 250 damage.
Another example for accuracy and evasion.
The hero has 100 accuracy and the enemy has 25 evasion.
Since the hero has 100 accuracy he has a 75% chance of hitting the enemy.
Why, because 25 is 25% of 100 which means the enemy has a 25% chance to dodge while the hero has a 75% chance to hit.
I just think it would make RPG stat calculation and gameplay (number wise) easier to understand, instead of wondering why your character is doing 55,000 with only 20 attack points (major exaggeration, I know).
Connect With Us