It seems that lately, there have been some prissy little shits who believe that they are entitled to get patches and content upgrades to their video games. For some, it will hardly be a surprise and reading this will be a complete waste of time. For others, it will be a revelation bigger than God himself and your world will shatter around you. If you are part of the latter group, I suggest you start looking for razor blades immediately.
Now, somewhere down the line, gamers got it into their little heads that they were supposed to get patches for their games and that the publishers and developers had some sort of obligation to make their game as perfect as possible.
We'll get this out right away: a developer is not your bitch. A developer is not your pet. You don't have a leash around those guys and you sure as hell have no personal value to them aside from being a magnificent cash cow.
Companies do not care about you. They never have, and they never will. Their only interest is profit.
Why is a company only interested in profit? Because that is what a company does. Without profit, the company will close its doors.
We'll make a situation. A software has been published. People buy it and use it. Some make suggestions on additional features to be put in there.
You suggest the features, the company asks "How many people will buy the software after we've put in this feature?"
You want more content, the company asks "How many more people will buy the software if we introduce this content?"
You ask if the company cares about you, the company replies "This is our only goal in life: to satisfy you."
Meanwhile, the company thinks "How can we make more profits?"
The only reason patches are released is because the publisher believes the revenue from more people buying the game because of it outweighs the cost of developing the patch. That's it, that's all. On the front, the company appears to care "just enough" to keep their consumer base and the money rolling.
Everyone hates EA apparently. But everyone buys EA. EA has a market cap of 11 billion dollars and whenever a new Sims expansion or a Need For Speed game, everyone camps out to get it smoking hot from the delivery truck.
Everyone hates Microsoft too, apparently. But everyone buys Microsoft. Microsoft has generated a net income of nearly eighteen billion US dollars the spring-summer of this year. This is eighteen percent more than last year on the same period.
Surely those guys must be doing something right.
But they shouldn't. People hate these companies. EA and MS do not care about their customers. They don't care about the players, they don't care about anybody, they just want profits, profits and even more profits.
Welcome to business class. This is exactly how it's supposed to be. Because companies that have put care before cash have long gone down under. The only business models that stick to this philosophy are hobbyist game makers who wish to put forth a game and have no concern over money.
So to all of you out there who are yelling at devs to put up patches and fix bugs, good luck. You'll be yelling for one hell of a while. You can threaten them all you want, you can say they're going to lose a customer - it will not make them budge even one inch.
You wanna know how R&D goes where I work? It can go two ways. Either we take a leap of faith and develop something we know people we buy en masse, and recoup our spendings through sales, or we charge the customer up front for the feature they want us to make.
How much money does a new feature cost? Several thousand dollars, in my field.
Why does our customer want this? Because they believe that by using this feature, it will increase their profits. They believe that this spending of several thousand dollars will be worth it on the long run.
Right now, I am automatizing a process that is done by hand by our current customer. I am making a blazingly faster and less error-prone method than the way they've been doing it with a human, a spreadsheet and an unhealthy amount of number-tweaking.
And once the customer gets this feature, they'll be able to assign whoever used to be doing this to more important and challenging tasks than just mindlessly crunching numbers.
We have a customer who is angry at us too. He thinks we didn't do a good job. He refuses to pay. But we'll get paid, one way or another. The customer can yell all he wants, he will have to pay sooner or later.
Cold? Ignorant? Hardly. That is just financial know-how. We make products that are solid enough that customers will be coming back for more, but we will not solve every single bug we find. There is a threshold of quality where the work ceases to be worthwhile.
If you bought a buggy game and the publisher does not patch it, then you are screwed, plain and simple. Perhaps it worked on everyone else's machine. Hopefully, the company calculated its stuff well enough to make the game pull in money and to keep a good customer base. They have absolutely no obligation to serve your every need and to make the game work on your particular machine. If they had to do this, I could immediately loophole this rule by bringing an Amiga to Electronic Arts and order them to make their latest game work on it.
If you don't like the way things work, then too bad.
The company does not care. So long as it makes money.
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