Something I wanted to post just for fun. For PSU, I my main gripe with the series has to be the fact that the player revolved around the story and not the other way around. Because of that, it was a little difficult to connect with what was going on or at times, with the characters. Therefore, I thought of several ways things could be improved upon for next game:
1) Bring back the side quests: In the event people aren't grabbed by the main PSU storyline, I think it'd be wise to provide other avenues in order to keep them around every month. Side quests could be obtained based on how well or poor a characters' relationship is with an NPC, meeting people through others, or by participating/showing reliability in certain community activities (ex: Club Room).
2) Allow for multiple partner machinery and improved levels of interactivity:
This one was inspired by the chao raising feature in Sonic Adventure 1 and 2. The first one comes automatically, but you can buy another one or find them in the various stages. You can raise your Partner Machinery by feeding them the many items you find on your missions. Your partner machinery can interact with you and other ones, and also gain the opportunity to compete against them in athletic minigames or combat. The stats you give them dictate how well they do in these feilds, and winning them could possibly win them new moves and abilities. Also, a more varied amont of evolvable paths and items to accessorize them like you would your OP may play a part in a players' ability to personalize with them a little more. Partner machinery, if their bond is strong enough with you could eventually provide you with sidequests of their own. Exactly which missions you get may be based on what kind of personality
your PM has.
3) More purpose and things to do in the adventure feilds:
Places like the club for example. They just feel like an extended place to sit around in at the colony; unless you want to talk someplace private with your buds, there's not much incentive to go to places like these because there's not much to do there.
Why not hold contests there to help people win meseta? For instance, allow a jukebox containing a variety of music to choose from, while your player and potentially others can dance to it on the stage. The players could dance using engines seen in games like Bust A Groove to dance off against computers or other players. Proefficiency in this area may give players an opportunity to meet new people, and take on more quests.
4) More versatility in clothing/parts and hairstyles:
This one I feel, is important especially for the cast group as they have the least variation in design than of all the four races. I'll break this up into categories:
Hair: SEGA allows us to customize the color of our hair, but how about customizing other features? I doubt it'd be difficult for them to orginize it a little so that the length and width of the hair could be changed. Also, things like the bangs and head accessories should be put in other categories. It takes a lot longer to flip through for one, and there might be times where there's a head accessory that a player likes, but its on the wrong hairstyle. Accessories should also have the hue option that the hair does so that if in case its not in the color a player wants it, then they can change it to suit them better.
Clothing: I think that clothing needs to be organized into separate parts too. Pants go in one area, leggings in another, tops, boots and so forth. Also allow the color hue option for clothing so that fans can customize clothes based moreso on a style that works for them, and not so much as simply having to wear something because its the only thing that might have matched with the shirt, shoes, etc. that they wanted. This also allows for more herogeniety in what people are wearing. Anyone remember a time, when you bought a shirt and wore a pair of pants because it was the only thing other than the set that matched, only to find someone else in the same outfit as you?
Parts: If casts aren't going to be allowed an opportunity to the same outfits as the other races, then SEGA needs to invest more time in making more parts to compensate that problem, instead of making slight variations at best to the same part. If not, then casts should at the very least be given a body type (potentially humanoid in appearance) options that allows for them to wear the clothing that people. Also, again, COLOR HUE. Unlike with PSO, casts in this game have a very
limited number of colors to choose from.
5) Broader interactivity between the players and NPCs:
Again, one of my gripes with PSU is that the story revolves more around the plot than it does the OP; in short, despite having a character of your own, there's a very good chance in this instance, that a player might not feel very involved with the characters and how things will turn out. To help improve this issue, I'd suggest a ranking system. A player can be given a breif questionare in the beginning of the game asking questions about a character and their personality (are they short tempered, cheerful, aloof etc?). Based on the answers you give, the computer generates a series of things you can say to an NPC during the game, which may allow your ranking with them to increase or decrease. The more it increases or decreases, the more or less likely you are to receive things like sidestories and quests---potentially even a romantic relationship. Some characters may not approve of you having relationships with other NPCs, and affiliating with one may cause conflict that may affect your ranking with them.
6) Multiple Endings:
To add to the replay value of the game I'd suggest this as the objective is for people to have an incentive to keep their game, not to toss it out when they're done. Multiple endings can also provide a player with a sense of personalization; that they're the ones responsible for making this story the way it was, instead of them just being dragged into it a.k.a: but thou must.
7) Voice Acting:
We're allowed our own grunts and noises, so why not VAs? Why not let players select a VA for their characters to speak through?
What about you though? If you could change some things about the game, what would it be?
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