I don't see how "lack of mags" is a bad thing. Is it "lack of something floating behind you?" Use a TCSM or RCSM. Done.
Is it "lack of ability to further customize my stats"? That's a game balance thing. Any time you have the ability to spend (relatively worthless) money to gain several dozen levels worth of growth in stats that generally aren't efficiently boosted by equipment OR LEVELS, you have to rebalance the enemies to match that. Money as a balancing factor isn't a good check on abuse of the system, as is evidenced by the abundance of Charge-heavy builds. When the best option for your hard-earned currency is to burn it to cause more damage, you have a problem.
This is why there's such a HUEG gap between Very Hard and Ultimate enemies, and why ATA becomes so disproportionately important on Ep1 and 2. And why people are so anal about "max stat plans" and the like.
The game is balanced around the assumption that you make use of the tools you have to increase your stats, and it ends up pigeon-holing you to where you have to build a certain way or you can't really compete.
Please explain if your "lack of mags" was referring to a different aspect of them, as they cover several things.
But from a gameplay balance point of view, Mags were atrociously horrible.
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