The difference between playing on an Infrastructure Mode and Ad-Hoc is crazy, and it's something that I hope is somewhat fixed when it hits the Western Market, otherwise we'll definitely won't see many people play the Online Mode.
With Internet Multi-Mode, lag slows players down, but not the time taken to complete the mission. Another thing Multi-Mode has over the other one, is that you can easily communicate with Voice; now I know you can use something along the lines of Skype, but that's not going to help when you play with random people.
Currently, there are people on PSOWorld who are trying to past Challenge Stage III in under 60 Minutes; when they play together, they have to use the Internet Multi-Mode, which checks which version of the game they are playing with, and will boot them off if they are using Version 1.00.
Version 1.00's main feature is Traps that using the Chain System; this means what any spawn in the game can be taken out by a single EX Trap, building the chain up to around 5, then using any PA (/\) to have it deal something silly like 7000/s.
The only issue with Multi-Mode, is that you have to be VERY close to the other players; like let's say... sitting a circle inches apart. If you're far away, the Chain System bugs up, and you can Break a Chain that is still growing, and break it again, and again, and again.
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