wow, ranger-gameplay looks fun in this one o.o
my main-chars:
PSOI&II: Ark (FOmar), Tira2nd^-^' (HUnewearl)
PSO III: DuRaL (RAarkz)
PSZ: ありさ~♪ツ (HUmarl), みずギー☆ (FOnewearl)
PSU360: Ark' (Beast F), ChangPo! (Cast F)
I bet that bosses will be MUCH grander in scale.
Like, BIG.
-Wayu
Not to mention that there's the possibility that we'll have to jump on top of some monsters and/or body parts of monsters to get to some obscure weak spot. Just speculating of course.
Isn't it amazing how one simple added action can open up a world of possibility? lol. Just think, no more getting stopped by little rocks on the ground...
PSO GC: Justyn FOmar lvl200
PSU PC/PS2/Xbox 360:Aftermath (Returned to the shadows)
"That which appears harmless can destroy mountains"
We already have a giant spider boss. You saw how fast those small spiders moved in the video? Imagine how fast this bugger will move. It'll probably jump around the area a lot too, so Rangers can unload their magazines at will.
-Wayu
Some reskins are unavoidable. MH has them, GE has them, even WOW has them (in MASSIVE quantities, even worse than PSU does), it's more about how they handle reskins to ensure they're very different (Dark Falz Dios and Yaoroz from PSP2 Infinity being a good example) and not just the same boss with another look (DeRagan and Zoal Goug being the worst offenders in PSU).
Timing, Positioning and Understanding are the key concepts of MH fights.
It's how they'll create the encounters that will be the hard aspect because they tie into those key concepts. Most MH fights are actually very basic battles and most problems with players ability to play the game effectively stem from a fundamental problem with the games control scheme which was slightly fixed in MH tri with the classic controller as it become the easiest game in the series because of the control scheme being easier then the other games in the series.
So it isn't necessarily that the fights have to be complex but that they need to be of sufficient challenge that it rewards the players for the effort involved and justly gives them something of equal value which is what MH does in spades.
You mean in behavior and attacks?
-Wayu
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