Champions Online did not fail as a game. Quite the contrary, post-F2P conversion it's got a very healthy player count and quite the steady income.
It's the PvP that's essentially dead atm.
Perhaps, but again, both of these were built for PvP from the very beginning. In fact, PvP was a huge part of DCUO's pre-release demoes. I really doubt we'll be seeing anything close to the same thing from PSO2. I will be most surprised if we see any PvP footage at all.
This is a useless tack. My word against your's can only go nowhere.
Actually, I regret even bringing WoW up, as it is exempt from monetary concerns with its millions of players, allowing its dev team to largely do whatever the hell they want. There are only three other known P2P mmos with player counts in the millions: Aion, Lineage, and Lineage II (yup, all NCSoft games). Interestingly enough, those games are built with PvP in mind from the very beginning - it is NOT tacked on in any sense of the phrase.
I think Sonic Team should stick to its guns and focus on doing what the game does best. If they can do that, they will most assuredly see a high level of success.
(And to no one's great surprise, the only other MMOs with millions of players are all F2P with cash shops. Pretty sure we don't want PSO2 going down that road.)
It's also got one of the fastest-shrinking player bases of any MMO in recent history, and also famed for lacking PvE content.
Not the best example, IMO.
Open world PvP =/= "hardcore" PvP.
I'm not even sure why you leapt at that. A game that is entirely lobby-based isn't automatically ruled out of the "hardcore" race (DOTA/Heroes of Newerth especially come to mind here).
See above comment about the veracity of this poll.
I can certainly understand the first point. The game has potential in that department. However, I think a lot of this hopefulness is extremely silly given that we haven't even seen anywhere near enough of the game's PvE content as it is. The game has a LONG way to go before PvP can be looked at in any serious measure.
I would not mind at all if PvP were looked at seriously as post-launch content. At that level, it would get more of the attention it really needs to be a worthwhile addition to the game, and not something that's just tacked-on for the hell of it. I really can't understand the mindset that "something is better than nothing" - if that something is really awful, and leaves you wishing it either never came to be or actually got something more than token development time, is that really better than simply not having it?
I experienced tacked-on PvP in Champions Online, and that only left a seriously bitter taste in my mouth for what could have been. For months upon months the rather puny PvP community clamored for at least basic fixes to playability issues, especially with certain powers or items that made any sort of competition essentially pointless. They eventually got around to making it at least work, but it was only part of a much larger overhaul that touched nearly all of the game's systems. By that point the PvP community largely didn't exist.
I don't understand what a lot of you folks are asking for. I get the impression that, despite your words here, if they did add it and it was half-assed, you would be out there bitching with the rest of us. So why settle? What is the point? If the PvP community is dead, why even have the PvP modes in the first place? I just don't get it.
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