Originally Posted by
Omega-z
Sp-24 That whole (which, according to other people, only lower received damage by 1 point for every 5 points in defense) almost completely useless. Is utter BS and is coming from PSU day's since the stat was close too that 5 to 1 ratio in that game. But in this one any DEF is much more useful (not a 5 to 1) and you can Tank in Damage easily if done right, And that's if you wish too.
Slightly off topic, but...
Sorry, but that 5 to 1 ratio for defense mitigating damage is true (it's been true for nearly every multiplayer PS game to date). This also holds true for ATK. 5 ATK = 1 dmg, 5 DEF = -1 dmg. It's harder to see it in this game since the damage variance is HOLLYBALLSINSANE, but that can be countered with enough samples. Here's an easy way to test this out: put 1 point into fury stance on a hunter and compare the amount of damage you take from the same enemy's striking attacks -dagans slashing you, rockbear punching you, panthers giving you a free face lift, etc.- with fury stance (-250 S-DEF at that point) and without (nomal S-DEF).
After taking hits a few hundred times, I can say that, on average, I took 40-60 more damage with fury stance on. And you probably won't need to get hit that much to see it. It's even more obvious when you find an enemy whose S-ATK matches your S-DEF (in which case dmg taken w/o fury stance is in the single digits)
The real reason (IMO) why people find DEF less valuable is because you need to invest into 3 types of DEF to nullify everything, while you only need to mindlessly put all you resources into 1 type of ATK and learn how to guard/dodge to be able to both kill everything and nullify almost all damage.
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