While I was looking around, I noticed that there is Dex research on
one of the Japanese Wikis. And by looking at that data, it is easy to interpret the formula.
Basically, +5 Dex = +1 Average Damage. This applies to all types of damage, so
1 Dex is worth the same as 1 S Attack, 1 R Attack, and 1 T Attack combined.
However, there are two disadvantages to Dex: the first is that it caps at 90% of the weapon's damage. As a rule of thumb, you probably do not want the Dex on your Mag to exceed 20% of whatever your weakest weapon adds at the time. Second, Dex is generally not used to equip the best gear. Therefore raising the primary damage stat allows you to use better weapons which need higher Dex to stabilize the damage.
Of course, rare weapons change the minimum damage value, but the minimum damage of a non-rare seems locked at 50%. As such, you may want to keep Mag Dex between 10-20% of your weakest rare.
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