Yeah, hit% is really significant. It's not like the other percents, which are a multiplier to the base stats of the weapon. Hit is actually added to your ATA, flat over the top. A weapon with 15 hit is as good as a God/Arm. A weapon with 50 hit bought from the shops? Better than three God/Arms.
That'll make a significant difference for mechguns and handguns alike. Handguns are better for their range and higher base ata, but mechguns are better because they're way flashier and sound cooler. You know what you have to do.
Also, if you start finding multiple TP absorb mechguns with varying hit percents go with the one with better ATA. Hitting more is a lot more important than absorbing a tiny bit more.
Casts need an HP handgun or mechgun on hand because they don't have resta, so I suspect the parallels are pretty similar here.
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