Page 8 of 10 FirstFirst ... 5678910 LastLast
Results 71 to 80 of 93
  1. #71

    Default

    Quote Originally Posted by Skyly HUmar View Post
    I suppose hope never hurt too lol.

    And shadow's right, the only chance you'll stand as melee is to activate katana combat and hope people dont run away from you.
    The trick is to use elder rebellion!
    There is no chance so melee players will feel mad

    Idt pvp could be fairly implemented without changing the game to be completely different. Gunners are just too powerful due to our evasion and pas in general are.... well look at elder rebellion [because Infinity fire has no stun locking], shunka mage techs and master shot [these would be spammed in pvp] even if everything nerfed for pvp I feel certain classes will out class each other
    Ship two

    信仰 CAST GU/HU 70/68
    Makoto Newman FO/TE 69/52
    Labrys 20/20
    Krimson 28/20

  2. #72

    Default

    PVP is already in the game. it won't even need a update.

  3. #73

    Default

    Quote Originally Posted by Skyly HUmar View Post
    forget shunka lol, anything that can hit over 2k will be an instakill, guilty break, ass buster, infinity fire, elder rebellion, just about anthing a force can tps etc. It would just be a contest of who gets the first hit.
    no, it'll be a contest of who can activate katana combat first

    check out my website below
    http://frewinhu.weebly.com/

  4. #74

    Default

    Honestly though, combat finish has a super obvious and easy to read tell. With the way juggling works? The biggest threat will be who can get off the first Razan and then keep it going the longest.

  5. #75

    Default

    Quote Originally Posted by cheatpso View Post
    PVP is already in the game. it won't even need a update.
    This a joke? Because PvP isn't in the game unless you mean clones but that's still PvE.

    Quote Originally Posted by gigawuts View Post
    Honestly though, combat finish has a super obvious and easy to read tell. With the way juggling works? The biggest threat will be who can get off the first Razan and then keep it going the longest.
    Nah I think the biggest threat would be a S roll spam Gu. Being able to reach the Gu and time when will the invisibility frame rates end correctly.

  6. #76

    Default

    Troll people with other spin.

    バックギアはない。。。All we need is DRIVE!
    IGN :: ホモゲーバスター
    Ship 1 - Feoh

  7. #77

    Default

    im telling you in the games coding its already there and has been since day 1 really... i can show a video demo of PVP...


  8. #78

    Default

    Quote Originally Posted by cheatpso View Post
    im telling you in the games coding its already there and has been since day 1 really... i can show a video demo of PVP...
    So show it. I'd love to see what a shitmess it probably is.

  9. #79

    Default

    Quote Originally Posted by gigawuts View Post
    Honestly though, combat finish has a super obvious and easy to read tell. With the way juggling works? The biggest threat will be who can get off the first Razan and then keep it going the longest.
    Who cares about Combat Finish? It's the Combat Escape that's imba in pvp. You're immune to flinch but the other guy isn't. It essentially guarantees you the first hit, which is all you need, even if you're dealing out 1-10 dmg per hit. Chain flinch and juggling is unavoidable.

    I could totally see Average Stance Fo/Br being stupid broken.
    PSO2 Trivia:
    Crits are bad, m'kay?       Buffs/Heals ignore equipment
    20 Atk ≃ 1% damage     Mass WB = Instant Win    
    Skill Tree Priority Charts || Class Info and Build Guide

  10. #80
    That one kitsune Triple_S's Avatar
    Join Date
    Jul 2006
    Location
    Massachusetts
    Posts
    622

    Default

    Quote Originally Posted by Zettabyte View Post
    So show it. I'd love to see what a shitmess it probably is.
    Probably referencing how being confused or whatever SE it was allows you to hit teammates.

    I think they disabled that effect though.

Similar Threads

  1. Stat confirmation on the DURANDAL!!!
    By Mordecai in forum PSO General
    Replies: 5
    Last Post: Apr 8, 2001, 12:01 PM
  2. Fake Or Real Agito, Where??!!
    By Chaos in forum PSO General
    Replies: 12
    Last Post: Apr 6, 2001, 09:04 PM
  3. Fake AGITO For Trade
    By rK_Omega in forum PSO Trading (Closed)
    Replies: 3
    Last Post: Mar 1, 2001, 05:09 PM
  4. How many agito fakes?!?
    By Slash in forum PSO General
    Replies: 0
    Last Post: Feb 23, 2001, 11:16 AM
  5. PSO World Password confirmation
    By Anonymous in forum Site Related
    Replies: 10
    Last Post: Feb 15, 2001, 08:12 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •