No one in their right mind picks guard stance over Fury Stance. No one affixes resists to their armor. And we get one shot since I guess the game assumes we will take some defense. It's just not an exciting or fun stat, and we don't see feedback from it. For example you just affixed PP boost on your Gloam + White tail set, yay you have 170pp. Now you can dash faster, spam more Kanran's etc... With defense, you may notice taking less damage, but when you're focused on the battle you only care about your damage...
Solution: simplify the defense stat, HP is the only form of defense anyone takes because it's simple. So they need to make defense just one stat for all things (strike, ranged, tech) and forget about elemental resistances. It should just be defense and hp. HP synergises with percentage HP things like Mate items, or J Reversal Cover, Deadline Slayer etc... And Defense synergises with HP making each point worth more (might make Deadline Slayer builds viable if defense itself becomes viable)
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