Strange, I see dead enemies after Il Megid, not running ones.
Strange, I see dead enemies after Il Megid, not running ones.
HELP!
What to do when you get stuck?
Twice in a row I had it happen, I go down to the planet and then no input works at all, I just stand around while melitta talks, the teleporter activates, the quest starts, etc.
The only thing I can do is quit the game.
The 3rd slash in AIS's combo will hit for 90k(180k weak point). I'd say its crucial to land this JA consistently to maximize damage.
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Thanks Dino for that JA tip.
I've been playing as Fo/Te in the last few runs. I spent most of them Il Zondeing around to pick up crystals.
I also use Zondeel to try and pull enemies together and away from towers.
Il Barta to pull bosses like Ragne away from towers (because people keep humping Ragne next to the towers).
Il Barta on infected ships (which people rarely seem to attack) and on tower infections. I use Il Grants and Il Barta on infected sockets (which people still seem to be ignoring).
Il Megid when there are lots of enemies running around.
Feels like it takes forever to kill any of the above as a caster.
Maybe it's just me.
I see this complaint fairly often on these forums.
There ought to be a warning telling people not to use the story patch for a while after each game update.
Or maybe there is. I don't know, I don't use the EN patches.
Well, our team was 7 FO, 3 Gu, 1 RA.
Ra is just going from corner to corner, gathering crystal.
And FO/Gu are split into two side, and if a Vtol appear or tower appear, FO use Il Grant to take it out.
The 2 run we did, we got over 10k Crystal, and S-ranked both time
One other thing, is in Round 2~4, leave one enemy alive, and gather crystal, and let the timer run out.
And AIS, take turn.
S-Rank TD3
7 FO, 3 GU 1 RA(If I remember correctly)
Sizustar Fo/Te 75/75 - Ship-2
Screenshot dump
url]https://www.flickr.com/photos/118177547@N08/[/url]
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During Falz Arms wave, there were three Falz Arms, and a Dark Ragne, and at least one Decol Malluda. It seems that each wave has a guaranteed boss, and then everything else is completely random, and even large darker bosses can spawn.
So far, it seems that for each wave, guaranteed bosses are:
•Wave 1: Gwanahda
•Wave 2: Wolgahda
•Wave 3: Decol Malluda + Blu Ringahda
•Wave 4: Wolgahda + Zeshrayda
The first four waves seem consistent in appearing bosses, changing only the number of midbosses. That stops being the case afterwards, however.
•Wave 5: Dark Ragne x2
•Wave 6: Dark Vibrace
•Wave 7: Falz Arm
•Wave 8: Falz Hunar + Dark Vibrace Yuga.
It says right in the tweaker: "Story Patch: NOT Compatible!"
But people really like to keep using old files immediately after an update, then act surprise when everything breaks. There have been threads popping up about the issue since the game came out.
Oh, three gigs of new data today? I bet last month's english patch still works just fine!!
PSO2 Trivia:
Crits are bad, m'kay? Buffs/Heals ignore equipment
20 Atk ≃ 1% damage Mass WB = Instant Win
Skill Tree Priority Charts || Class Info and Build Guide
Haha. Okay. I thought I remembered seeing "current status of patch" in the Tweaker.
I just quick boot the game all the time now.
Thanks for the information, Sizustar and Maenara.
I got a bit more information myself:
- Dying in an A.I.S. won't kill you. The dying animation also takes a long time before you regain control.
- Exiting an A.I.S. seems to fill your HP to full (not sure).
- Near impossible to use Photon Particle Cannons while Infected Dropships are up (they keep interrupting).
- Getting hit while shooting a Photon Particle Cannon simultaneously cancels the laser and the Cannon disappears (old info, but worth noting).
- When using A.I.S. Photon Cannon, try to position yourself to hit both enemy waves and bosses at the same time.
- If people are already using A.I.S. Photon Cannon at a boss, you should probably save the Photon Cannon for something else.
- Ragne can appear in Wave 6 as well.
I'm currently uploading a recording to youtube full of glorious footage of me being a shitty RA/HU because I spent forever on an alt becoming a melee TE and I was rusty, but it will verify that bosses are basically completely random outside those guaranteed ones.
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