A support oriented melee caster, Techer can be played in a variety of ways. Without too much in any one direction, Techer relies on a complimenting subclass more than anything else. With its own separate elements, doubling up with Force can be an effective pure caster, but pair it with a melee subclass and the Wand becomes a surprisingly damaging weapon.
Techer main, even with a Force sub, is an underwhelming caster, since they lose out on Element Conversion and can't equip most Rods. If you want to main Talis for tech damage, you would be better off as a main Force, which still beats Shifta Strike even if you don't have multiple weapons with varying elemental attributes. And sadly, a Force sub does very little for your melee attacks besides a bit of extra T-Atk for Wand Gear explosions, so it's not conducive for a hybrid style, either.
That aside, the Wand's melee attacks are surprisingly powerful. Its weapon gear causes a separate explosion for every enemy you hit, which can then each hit all nearby enemies to quickly ramp up damage.
Te/Hu - Pure Melee
Te/Hu scales the highest with multiple nearby targets (like with Zondeel) since everything except Fury Combo boosts the explosions just as much as the regular attacks. You can either go for S-Atk Up like in the above build to achieve similarly powerful regular attacks as Te/Br, or opt for some of the
survival skills instead. And since Hunter doesn't boost tech casting very much, you can
drop PP Convert for stats or even max out Deband Cut for further survivability.
Te/Fi - Balanced Hybrid
Te/Fi is the best for general tech usage mixed into your normal rotation, since their skills boost everything equally. Nothing like a Force main, but they wouldn't have powerful normal attacks so it's not a direct comparison. Feel free to allocate your skill points into your mastery of choice, but I would recommend Wind if you only have one skill tree since Zanverse is an excellent support tool.
To further pursue a more balanced loadout, you can
drop the S-Atk Up for other skills like so, or you could
keep the extra stats but drop Wise Stance. Do note that PP Convert does NOT trigger Crazy Skills on its own, unlike Limit Break.
Te/Br - Weakness Targeting
Te/Br would be best against a single target since the normal attacks themselves are so much stronger than the explosions, with Weak Stance being incredibly useful against most bosses. Unfortunately, the physical portion of your normal attack will not get Weak Stance's bonus unless you're hitting an actual weak point, even if you match their elemental weakness. As a result, running Average Stance nets you the highest normal attack damage out of all the Techer builds against standard enemies, but the lowest for Wand Gear explosions. On the other hand, using Weak Stance all of the time will balance the two out a bit, but then both will end up lower than either Te/Hu or Te/Fi.
But that's of little concern against trash mobs, since large clusters are easily dealt with using Zondeel. Where Te/Br truly shines is against anything with an exploitable weak point, including infection cores and Weak Bullet. This makes the normal attack far and away the strongest in the game, with tech damage still beating out Brave Stance.
If you have a Tenelfter bow, you could make use of Banish Arrow on larger targets with a
specialized bow build.
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