Originally Posted by
LonelyGaruga
Hm, this is strangely worded. Sega's bad at answering questions about their own game. Going through...
Ultimate quests are supposed to be difficult to clear...but if they're a point quest with no time limit, then the only way to fail is to party wipe. Even solo, this is basically like a gauntlet of XQs, but for free. It can't be as hard as it's described.
UQ/XH enemy health is the same no matter how many players are present. OK. Simple enough. But that's how all quests work. There's a higher chance of getting titled bosses with more players, but that's about it. The only thing that has ever changed in the past was enemy spawn density. Why would enemy health being the same need to be specified?
Sega says melee classes have the greatest risk in combat, but they have the best dodge action and the best HP already, and both Gunner and Techer operate in melee range, but get penalties anyway. The buffed PA damage also hurts Techer since wand melee doesn't have levels, so other classes are getting buffs to their main offense while Techer is left behind. Granted, Techer is already really good as far as damage goes, but it matters when they've claimed they want Techer to be a frontline fighter. It's another way they're not delivering on their word.
Increasing Falz Arm kill count necessary to fight Elder is something that was done before. I guess we're still slaughtering them too quickly? Seems strange to not wait until the new difficulty to see if it's a change that's warranted. It's not a big change since the only thing that will really happen by doing this is changing the music that plays for each fight (slowed down phases = not hitting song 4 as quickly, meaning more time to listen to 1-3), so it's no big deal, but it does make me wonder whether they're really weighing in on whether it's necessary to do that or not. I highly doubt that it'll ever make Falz Elder impossible to fight, so it's no big deal, but still.
Ultimate has been shown dropping 7*s in the livestream. Either that information about drops is false (at least for Rappies), or the livestream was inaccurate even to drops for UQ. Major fail on Sega's part either way, to show 7*s dropping and then say they'll never drop in UQs.
Confirmation of XH AQs coming up? Cool.
Overall, useful information, but some of it is useless/contradictory. But that's how most stuff Sega says goes anyway.
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