Page 14 of 252 FirstFirst ... 4111213141516172464114 ... LastLast
Results 131 to 140 of 2517
  1. #131

    Default

    whats the point of being techer if your gonna use Hu weapons. i guess i'm a specialist at heart so if i'm playing techer i wanna focus on getting the most out of wands,not covering their weaknesses with another weapon.

    though my techer feels a bit out of date after coming back to the game. i was playing melee techer back in the day before stuff like wand reactor/lovers. in those days i casted zan a lot to keep my gear up. now i wondering if points in wind mastery are a waste since i have less incentive to cast zan now. heres how my tree looks advice is welcome. though if you are gonna criticize give solid reason why i should change something.

    http://pso2-skill.pwnedgalaxy.net/sk...008doIb0000008
    Last edited by Alisha; Feb 24, 2015 at 05:30 PM.

    sig by gama
    Justina human female Te/Hu maybe braver soon
    Shayla newman female Br/Ra
    Alisha.EXE cast female Bo/Hu
    ship 02 team:none

  2. #132

    Default

    Wired Lance Gear and Partisan Gear cost a total of 2 SP. There is absolutely no reason to not grab them in favor of improving wand performance. And there's no reason to use wands exclusively when you can factually improve your performance by using more than one weapon. Specializing in a particular weapon is playing that weapon, not the class. I wrote a guide to playing Techer, not using wands. Playing Te/Hu to its fullest means using WLs and partisans as well as wands. Anything else is inherently less efficient because you're missing out on a useful tool to have.
    Last edited by LonelyGaruga; Feb 24, 2015 at 05:49 PM.

  3. #133

    Default

    Quote Originally Posted by LonelyGaruga View Post
    It's pretty normal. Stuff like Ragrants is devastating when crafted for charge time reduction, enough that you can reasonably substitute the second (weakest) hit in a melee combo with it for increased DPS (assuming maxed Light Masteries of course), but when it comes to mobbing, wands are, by far, the best thing you can use, in terms of damage, since their damage grows exponentially instead of linearly like everything else. Techs are for covering what that can't manage, like range, higher DPS options, status effects, or uncharged techs with Elysion.

    So no, you're not doing anything wrong. It's not that your techs are weak (crafting does help, but that's not the issue either), wands are just really good mobbing weapons.
    So the different strikes of the combo have different attack coefficients? That makes some sense... I noticed that they have different ranges and strike speed too; for example the attack after a step seems to have better range and is significantly faster than the normal standing first attack.

    The more you know!

  4. #134

    Default

    Yeah.

    Step Attack = 100
    Normals = 224/200/264
    Wand Gear = 160

    These are comparable to PA and tech modifiers, they're plugged in as multipliers. 100 = a multiplier of 1, 160 = 1.6, etc. Wand Gear has a different damage formula from regular attacks, which prevents it from being almost as strong as wand strikes despite being reasonably close in power notation.

    This goes for other weapons too. Wands have the highest power notations for their normals, most other weapons are considerably weaker (but they have PAs so it balances out).
    Last edited by LonelyGaruga; Feb 24, 2015 at 08:02 PM.

  5. #135

    Default

    Hello all,

    Would it be feasible, if you had only 1 more extra skill tree, to make it a skill tree that gets the core techer and wand skills as well as 2 (or at least Light) of the elements so it's effective as a sub for Force too?

    I was thinking of something like this:

    pso2-skill.pwnedgalaxy.net/skillcalc.php?09bqbxImbxImbxImbxImbxImbxImbxImbxIm jda8dodBIb00000000jdoIn0000000jdoib0000000fdo00000 0lo00000006dBdAidIbqnI2IosTcKaAcA000000IbIo0000008 doIb0000008 (Sorry, can't do links due to post limit)

    Aside from Light, I picked the other element randomly. The 2 missing points on Dark Mastery 2 are a little bothersome. I also would like Deband Toughness but unsure how to fit it in. Would making it a Light only tree weaken it as a sub for Force to the point where it's not even worth it anymore and to just go for a full Techer based tree?

    Thanks in advance!

  6. #136

    Default

    I'm not sure what's going on with the link, but I get a glitched up skill tree that makes no sense. 1 SP in Wind Mastery 2 and Mirage Boost, with no points in anything else (should be impossible).

    But uh, to answer your question without looking at the build, I can say immediately that no, it wouldn't be feasible to make a Techer tree that works as an effective Force subclass too. Techer has around 14 SP to dump into wand skills (ignoring the first SP into Wand Lovers because that's a staple skill for Fo/Te if you ever use wands, just for the sake of Step) and 12-22 SP into main only skills (counting the Shifta/Deband Advance prerequisites since odds are you wouldn't use them if not for the Shifta Strike/Deband Toughness in this context), so you're only operating with 51-61 SP for your subclass.

    So it'd be best to pick one focus or the other. Techer unfortunately relies a lot on stuff that is wasted as a Force subclass.

  7. #137

    Default

    Hmm, sorry about that. I don't know what went wrong with it. But here it is in text form (It's basically your cookie cutter template, with 2 elements added onto it):

    Spoiler!


    If it's really suboptimal then I guess I'll just make it a Techer only tree.

  8. #138

    Default

    Yeah, that would be best. It's fine as a Techer tree. That 8 SP in Dark Mastery 2 is annoying, not really seeing anything you could dump in favor of it. Normally, I would recommend going one element, but there's good reasons to have two elements available (such as when fighting light and dark weak enemies), and you aren't really losing out on anything you really need by doing two elements anyway. Just gotta suck it up and wait for the next level cap I guess.

    If you have two skill trees, you could make one for using Techer as a Force subclass and one as a Techer main class, right?

  9. #139

    Default

    Quote Originally Posted by Alisha View Post
    whats the point of being techer if your gonna use Hu weapons. i guess i'm a specialist at heart so if i'm playing techer i wanna focus on getting the most out of wands,not covering their weaknesses with another weapon.

    though my techer feels a bit out of date after coming back to the game. i was playing melee techer back in the day before stuff like wand reactor/lovers. in those days i casted zan a lot to keep my gear up. now i wondering if points in wind mastery are a waste since i have less incentive to cast zan now. heres how my tree looks advice is welcome. though if you are gonna criticize give solid reason why i should change something.

    http://pso2-skill.pwnedgalaxy.net/sk...008doIb0000008
    I'm in the same boat and to a degree so is Lonely (as far as playing melee techer back "before it was cool"), so don't let that skew the advice given here.

    You essentially have full gear all the time now with Wand Lovers, so casting any spell aside from Resta, Shifta, Deband, Zanverse, Zondeel, and probably the occasional Megiverse and Razan would seem essentially pointless. For a ranged move you get more mileage out of a ranged Wirelance PA than you would any ranged tech. I do however believe it could be argued that there are other places those points could go, while still achieving the same sort of effect with those melee weapons. In general, the gears are there to generate more damage once gear has been generated. Using a melee weapon briefly for a ranged attack seems like it can be done without gear, with no negative affect to your overall performance, because you go right back to using a wand afterwards anyhow as soon as you're done hitting whatever flying mob you need to hit. I'd rather max out Flash Guard for beefing up Massive Hunter shenanigans or just fill up the Striking Up for extra attack power.

    Given what the techer tree looks like now we should be happy because you'd be suffering from extreme skill bloat and difficult choices if you still needed wind mastery to be effective/acquire certain necessary skills like we did back when wand lovers was first added.

    Quote Originally Posted by LonelyGaruga View Post
    Wired Lance Gear and Partisan Gear cost a total of 2 SP. There is absolutely no reason to not grab them in favor of improving wand performance. And there's no reason to use wands exclusively when you can factually improve your performance by using more than one weapon. Specializing in a particular weapon is playing that weapon, not the class. I wrote a guide to playing Techer, not using wands. Playing Te/Hu to its fullest means using WLs and partisans as well as wands. Anything else is inherently less efficient because you're missing out on a useful tool to have.
    Just out of curiosity is there any definitive reason Sword gets a pass for you in this regard?

    In any case, this is what my tree is likely going to look like. The unused points in the hunter tree being "flexible" points, or undecided. I think this is pretty close to what would be optimally abusing both the Techer and Hunter trees, and maximizing the Te/Hu play style as it is today.

    http://pso2-skill.pwnedgalaxy.net/sk...008doIb0000008
    Last edited by Zipzo; Feb 25, 2015 at 01:10 AM.

  10. #140

    Default

    Probably lack of fury sword gear, since you can't readily switch to it and unleash it's full potential, unlike partisan and wired lance, whose charges remain.

Similar Threads

  1. Official PSZ video capture guide thread?
    By Jenni Porshakin in forum Phantasy Star Zero
    Replies: 3
    Last Post: Dec 16, 2010, 04:27 AM
  2. What happened to the "TECHer forgotten" thread? D:
    By Poncho_Jr in forum PSU General
    Replies: 8
    Last Post: Dec 11, 2007, 11:03 PM
  3. Guide: Finding the best threads
    By astuarlen in forum Fresh Kills Landfill
    Replies: 12
    Last Post: Jul 14, 2007, 11:45 PM
  4. Kuda's guide to not making guide threads
    By Skuda in forum Fresh Kills Landfill
    Replies: 3
    Last Post: Nov 15, 2004, 01:31 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •