Originally Posted by
LonelyGaruga
Force main for damage, Techer main for support. Magical Piece is not very good because with good equipment and damage you would be building composites almost as quickly (1-2s slower) while doing considerably more damage (Magical Piece is like 30-35% weaker than 13* rods). Stick with ordinary damage oriented weapons instead. Fire and light don't combo with composites very well either since they don't have a composite together. When using composite techs, generally you want to have three elements (1 Force 2 Techer). For this, Fire/Light/Dark would be good, so that you can have the maximum multiplier for Fomelgion while still having light techs available as well.
In case you don't already know, element mastery skills apply to the full damage of a composite tech as long as one of the elements matches. They're otherwise calculated as separate elements, so a 50 fire element weapon only gives a 12.5% modifier to Fomelgion's dark hits with Element Conversion, and fire weak enemies won't get elemental weakness from the dark hits either so no EWH.
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