I try to stay away from talking to people online
but what I want to know is:
I have a tiny kid I play as in PSO2. I want him to wear girl's clothes.
Using these programs, would I be able to make him do that?
I try to stay away from talking to people online
but what I want to know is:
I have a tiny kid I play as in PSO2. I want him to wear girl's clothes.
Using these programs, would I be able to make him do that?
Question. What is difference between Compressed.bat and Uncompressed.bat .
To cross post from the other thread...
So I found something that might be useful to people. It'll require you to extract using deicer since it needs .aqo files instead of .aqp, but it views the models. Much more than Noesis actually. It's also much easier to simply browse through them in bulk since you can just scroll down from folder to folder and through different model files.
The one issue is that this does not support the new and recent patchs' models sadly. However most older models, including some terrain stuff, can be viewed which is really cool.
https://www.dropbox.com/s/lg38quztte...dTool.zip?dl=0
It's actually part of a much larger program (but usable with the free version) that can be found here:
http://www.credes.com/product/254/fo...Q%2bP0BBQj%2fV
I would ask people to download from there, but the program in it's entirety is large and the site has you create a login to even download it free.
And yes, you can totally use Ninja Ripper to export the models to something usable:
http://cgig.ru/ninjaripper/
I've updated the main post with it.
Yes, if you know how to swap the clothes properly. Others have done this very thing.
One creates a compressed .ice file and the other does not. Both can work fine ingame although the compressed ones occasionally don't work quite right.
I think this got answered in the other thread, but there's various reasons that could happen. Again, dividing up files is probably advisable.
Sorry for neglecting this thread.
No, not really. You mean .aqp over .aqn, right? Either way, the converter you're thinking of only dumps the .aqo from the .aqp archive or repacks it into that. Archive is the technical term, but it's really more akin to adding or removing a header of sorts. So it's not really converting anything special.
The thing is, the .aqp python script Chroxx made for Noesis gives enough insight on the format to do a partial conversion back, but the best you could probably do is stick some of the model information back into the original file since there's stuff like shader information in the .aqo as well.
If it ever becomes possible, I'll let you know though.
There seems to be another file crashing deicer other than those listed. That or Deicer can handled on 40k files...
Also, dragging the ice file on the ice exe does nothing.
Last edited by Shinamori; May 24, 2016 at 07:11 PM.
Ah. Well, I tried repacking a ice file, but it was over 16MB and it crashed PSO2 ;V
I've been trying to mess around with .aqp/aqo model files, but I can't seem to open any of them with any of these tools. All of them either crash or error out in some other way. Is there something I'm missing? Doesn't seem to be a problem with repacking, because I can view .dds files and swap things around in game just fine.
How can I rebuild text files?
With NIFL v0.05 executing Cmd command
Nifl.exe ui_mainmode.text> ui_mainmode.txt
Information can be extracted
Is it possible to reverse that process?
Return the txt a Text?
i may possibly be necroing this thread, but where exactly do i add 8 bytes of 00 to the end of my file in the hex editor?
Connect With Us