I'm going back to the zanverse thing, but...
Funnily enough,setting Zanverse from Moment gale actually IS a decent way of doing it, but people don't know how to do it properly (neither did I until I saw this)
RIP Loser at the 0:52 mark or so
How you do this is Moment gale, follow-up a.s.a.p, switch weapons,again a.s.a.p and jump. The jump will make you fast-fall (probably because other weapons aren't allowed to double jump out of Moment gale)
BO can't do this by switching a pair of boots for another, so they either have to switch to DB, or jut dash cancel out of it. It still makes for a fast way of casting zanverse without changing element.
That would be only relevant for classes unable to use zanverse, BUT the remaining Zanverse's damage value are calculated with the pair of boots with which you did the cast. So if as a TE/HU, you do this with Hyper sunlight and immediately switch to a wand that doesn't boost Zanverse, The Zanverse will still benefit from those 20% wind damage potential. If you have the dexterity to pull this off fast and consistently, those little % and faster cast on zanverse could definitely help.
EDIT : The zanverse values are actually calculated with your new weapon, not the boots themselves !
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