Holy shit that's actually a really smart system. It makes it feel random enough without actually having to be randomly generated each and every time, which cuts down on load times right? Nice.I've not played Diablo, but each map, whether free field or quest, was always 100% set. The variance came in which of the maps you actually got, when it came to the free fields - your party got allocated one out of a number of pre-set variants. Which pool your map got drawn from depended on the section ID of the party leader. Beyond the different drop pool, that was another reason to buddy up with people - different map populations.
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