Originally Posted by
Dark Mits
If it doesn't have more HP, then it will die in the same time frame.
If it doesn't instantly kill you, then it's like it's not even dealing damage at all since we have amazing tools to avoid damage entirely, or to recuperate back to full hp after a hit, soemtimes without us even needing to do something.
Sega shot themselves in the foot by designing classes to be supermen. And they can't revert that now without causing extreme disappointment from the players who enjoy playing invulnerable cannon builds. You can't create challenge when you already have innate, spammable, no-resource cost 100% damage reduction and 100% status condition prevention. The only challenge left is how to minimize your time avoiding stuff and maximize your time hitting stuff
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