I have things to do this morning until afternoon (maybe), so, I'll just leave it here.
A ..... part of testing run I did from 2300 JST EQ yesterday.
BulletSquall0 as ChainFinish (I did it on whim _(:3」) ...... IF0 (non-SCharge) as ChainFinish. Yep, IF0's last burst still affected by Chain
Crafted PAs isn't at maximum power craft. but at least more than half of max craft power.
I normally do EQ in random party, but there were no open party at that time, and I happened to have mp3 player running in background, so I had the audio removed too _(:3」So, sorry.
----- Note -----
I still need confirmation if it's normally like this (only 2 shots left seen, not affected by Chain). Considering the PA is 277 frames long ...... so, I still have my doubts.
I used macro on mouse to mash the button, so, should be at max possible hits.
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On swiki ....
BulletSquall-0 = 2578 ....... Gear3 total power = 5182 power (thanks to 2x power for shots at Gear3)
which divided into :
- 26% kick = 2578 * 0.26 = 670 power
- 25 hits of 7% shot power = 2578 * 0.07 * 25 = 4511 power.
Damage for 1 shot = 2578 * 0.07 = 180 power
For simplicity purpose, kick damage will be -20% (multiplied by 0.8 ) since it's not affected by ZRA ..... with total of 23 shots.
So, total power for Chain will be : ( 2578 * 0.26 * 0.8 ) + ( 2578 * 0.07 * 23 ) = 4686 power
It'll be -180 power for each shot not boosted by Chain.
with SRollJA (added x1.10) = 5155 power
-198 power for each shot not boosted by Chain
----- Note (again), a reminder -----
Still need more testing, still have doubts for BulletSquall-0's total shots due to long frame
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Edit :
Additional note from my previous post (modified to include +30% damage from lv3 gear (multiplied by 1.3), since BulletSquall0 is at gear lv3)
Grouped by availability of SRollJA.
Those inside " () " might or might not hit, so, take that into account when looking. If you can reliably get the hit, then look at that number instead.
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