Visitors who attended the Arks X-Mas party got their first look at the Phantom class which is expected to release Spring 2019!
Phantom Class
Can use Katanas / Assault Rifles / Rods
They can also use Technics and Gunslashes.
Each weapon type has 4 PAs.
Each PA has its own [Phantom Shift] version.
Phantom can be used as a subclass.
Phantom Shift
The Phantom Shift activates when you use the [weapon action].
The behavior for each PA changes when you use the PA during Shift.
Phantom Shift Specifications
Uncharged: Has a period of Invincibility when activated.
Uncharged: Leads to Shift PAs.
Uncharged: Maintains the current combo stage?
Charged: Used for Marker Detonation
Charged: Does not lead to Shift PAs.
Charged: Maintains the current combo stage?
Charged / Uncharged Katana Phantom Shift Example
Uncharged: Attacks a short-distance ahead while evading.
Charged: Releases a short-distance high speed slash, and detonates the marker.
Charged / Uncharged Rifle Phantom Shift Example
Uncharged: Performs a shooting attack with bits while allowing you to move freely.
Charged: Releases a penetrating shot and makes it possible to detonate the marker on the hit enemy.
Charged / Uncharged Rod Phantom Shift Example
Uncharged: Fires a photon bullet from the rod.
Charged: Detonates all the markers within range. Strong against a group of enemies.
Phantom Marker
A skill you can learn.
Markers will accumulate as you continue to attack the enemy.
With a charged weapon action, a powerful follow-up? attack will occur.
In addition to dealing heavy damage, it’s also possible to greatly restore your PP.
Phantom Gear
Your Phantom Gear will rise as you’re fighting.
You can activate the skill [Phantom Time] from your sub-palette.
Phantom Time
An active skill that consumes 50% of Phantom Gear.
You’ll be invincible for 5 seconds from activation.
Extends the invincibility frames during step.
PP consumption reduced 20%.
Phantom Time Finish
If you activate Phantom Time again, you’ll perform a finisher based on each weapon type.
Evasive Action / Dodge Counter Shot
Dodge Counter Shot activates when you perform an attack after evading an enemy’s attack using [Step].
Attack Jellen
Provides a certain chance to apply Jellen to an enemy hit by an attack.
Phantom Time Jellen Plus
Provides a certain chance to apply Jellen when an attack hits during Phantom Time.
Stealth Tech Charge
For a certain time, from the start of charging a technic, you’ll become invincible and your movement speed will increase.
Dodge PP Regain
Recovers PP when you evade an enemy’s attack.
Marker Heal
Recovers HP when you accumulate the max amount of markers.
Sprint Tech Charge
Movement speed increases during charging technics.
Phantom PP Restorate
Increases the amount of PP automatically recovered.
Zero Range Mark Boost
Bonus is applied to the accumulated markers? when attacking enemies at close-range.
Long Range Mark Boost
Bonus is applied to the accumulated markers? when attacking enemies at long-range.
Photon Stream
Increases critical power, critical rate, and damage based on your max PP.
Mark PP Drain
Recovers PP when you accumulate the max amount of markers.
Full Drive
Increases gear accumulation
Quick Cut
While using a Katana, when you perform a weapon action at a specific time, the behavior will change.
Bullseye
While using Rifles, it accumulates markers through marker detonation.
Ambivalence
While using Rods, accumulates markers and gear by doing Technics.
Lord of Thorn
Decreases markers and increases marker detonation power.
Tech Short Charge
Reduces Technic charging time and PP consumption, but lowers the power.
Chase Mark Boost
A bonus is applied to the accumulated markers when attacking enemies suffering from Status Effects or Jellen.
Anyway, I’m not sure what “bonus” means exactly in regards to Markers, so we’ll have to wait for more info.
Each Weapon Type has 4 PAs and each PA has a Shift version.
Katana PA: Schmetterling
Normal: A PA that quickly approaches an enemy. A dependable PA since you don’t flinch as you approach.
Shift: Allows you to slip through the enemy’s attack. Due to it’s high performance in evasion, it’s great for escaping groups of enemies.
Katana PA: Volterzeit
Normal: A simple PA that does consecutive attacks. Has a long JA ring.
Shift: Becomes an ultra high-speed slash attack that might be a bit difficult to handle.
Rifle PA: Nacht Angriff
Normal: Fires a slow moving bit that can explode. You can adjust the distance of the explosion based on the timing you release the button.
Shift: Performs a dash while you’re holding the button and shoots when you let go.
Rifle PA: Verbrechen
Normal: Lines up the bits and shoots lasers. The direction is based on your input.
Shift: The deployed bits will automatically fire bullets.
Connect With Us