Video
Site
http://pso2.jp/players/update/20191002/
Video
Site
http://pso2.jp/players/update/20191002/
bullet keep is getting buffed to work with all weapon types; that's still nice considering the various utility weapons they've been releasing
Tech Charge Parry will block all attacks in the window instead of only the first one; that's a much appreciated buff too
on the flipside we got the weapon collection titles that give a % damage boost for main-class weapons; I forget how much those really makes a difference. Also I think I saw something on swiki saying that the Complex/Formula PAs ignore most class skills, but also ignore significant sources of damage resistance such as Failed Extreme Quest floors, Anga's resistances, and the 50% damage resistance in Rematch quests.
I assume they're trying to tread carefully, they might wanna allow us to have options to leverage our subclass weapons, but they don't want any single thing to become too powerful, so that it eclipses all other options for that class
Well the Ra change doesn't exactly open up many subclass weapon options anyway. The only case I can think of is Ra/Br?
I mean it'll let you whip out that shifta+deband talis during solo quests, or if nobody else is using it; maybe run around with RA Stinger equipped, maybe use whatever other Utility Weapons they release down the road
I was responding more to what Silo said.
"The daily order “Loop: Buster Quest” reward will be revised upward and “Loop: Ultimate Quest” and “Loop: Emergency Quest” will be added."
Nice. More money for doing stuff I'd do anyway instead of going out of my way to solo a dead quest.
Ultimate Pot for Demonia and Gilles Weihen sounds great. those JB are my fav so far.
They make this poor Gal Gryphon fit every occasion... without even making him half a threat.
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