So when is it too much? We have 10% damage bonus to using main class weapons. Skills that can't be used as sub. This is the 2nd time they have decided that something another class was doing was too overpowered with Chain Trigger. With Chain Trigger being usable on all class setups that feature Gu they also can't go back and rework it to make it better for Gunner, but that won't really matter anymore. That 999,999 damage cap Deus Esca is going to feature will be for everyone. Not only Summoner. Not only for Maron. Not only for chain trigger. For everyone. Everyone who was capable of hitting that line is going to effected by this because yet again another class was able to make Chain Trigger broken as hell.
I'm still going to push that Chain Trigger be made main only or TMG only. One of those two. They could at least go back and rework it to make Gunner better if it only helped TMGs. If it is main only will still be in the same boat where Gu/Su and multi class bows can... oh wait. 999,999 cap that will eventually be added to every boss featured in quest after Deus Esca and possibly a few before that.
Nevermind, ya'll do whatever you guys want.
making it tmg/gu main would prob make it one of the most restrictive skills, if not the most restrictive skills and would legit shit on people who invested a bunch into BrGu or FoGu or x/Gu. It'a large large sweeping change that punishes a bunch of people for the sake of others.
I, for one, dont think this is the right thing to do at all.
like for christ sake, reducing the Chain Finish multi for non-TMG weapons is still a cleaner more desirable solution than what you guys are talking about smfh
the core problem is that other weapon types/classes are exploiting CT more than TMG itself. Why are you guys going beyond that scope for the sake of shoehorning people into playing specific ways when thsi game is intended to be open ended.
Last edited by GHNeko; Apr 1, 2017 at 09:45 PM.
It's not a halfmeasure or poorly thought out. Class exclusivity is a proven concept. That's really all I have to say in reply to you. The rest is just provocation.
Irony.It'a large large sweeping change that punishes a bunch of people for the sake of others.
I, for one, dont think this is the right thing to do at all.
It's ok. You can keep your Chain Trigger. After enough discussion and thinking the 999,999 cap will suffice. Since they will just add that to every quest they actually care about like they did with the Weak Bullet reduction.
So you can keep Chain Trigger so your builds won't be shit on. While everyone else who was capable of hitting over 999,999 without Chain Trigger gets shit on instead. No matter how this goes. Someone is losing. No one is winning. We are all getting plugged. They already leveled the city while you were defending Chain Trigger memes.
Introduction of a new mechanic that results in a natural shift in meta is not the same thing as intentionally putting your hand in an established meta and changing it to suit your needs and desires.
Class Exclusivity has worked so far because none of the class excusive skills have gotten as restrictive as what you and others are suggesting. On top of that, they addressed the issue with causing little to no collateral damage, which is what your suggestions would fail to to as well. They also were done with the intention of making more people play that class. Gutting CT will not make more people play Gu. So you're effectively removing options from the overall pool of viable classes, while leaving Gu as is.
?????????
And then .... Ep5 balancing will be ....
Spoiler!
Wow, didn't realize there'd be so much backdraft around this.
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