EDIT: NiGHTS has provided a screenshot of the fourth lobby. Click here to view!
"Ship: Gamecube: 01-01 Jungle setting on the exterior, wooden furnishing on the interior
Ship: Gamecube: 01-03 Objects such as chairs loiter the area, pictures of Ramar & Fomar sitting around. Sort of like a bar
Ship: Gamecube: 01-04 A water fountain is present in this particular lobby
Ship: Gamecube:01-07 multiple numerical numbers are present all over this lobby. The matrix..?
Ship:Gamecube:01-08 A rainbow is persent in this particular lobby
Ship:Gamecube:01-10 On the exterior, snow is falling. On the interior, winter type furnishing is present.
On a side note... two new bosses are now revealed! Don't scroll down if you would like to keep it a suprise!
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New Boss: Balbarei
The boss for Sacred Sanctuary. It is also confirmed that there are bosses present for both Sacred Sanctuary and VR spaceship. According to the magazine, Balbarei is actually the smaller version of its bigger brother "Big Rei", which is the boss for VR Spaceship.
Lobbies are approximately 1.5 times bigger than their DC counterparts
In the Dreamcast version of PSO, only the city is decorated when an event occurs, in the GC version, even the lobbies are decorated as well.
GC version will have more events and quest.
You can alternate lobby action for male or female characters by using the shift-key on the GC keyboard.
There are chairs in the lobby now, players can now use the sit action
Players with the keybord can use the 'I' or 'U' key to activate the action command, whereas players without a keyboard need to use the key X+B on their controllers
Players will not be allowed to feed their MAGs while in the lobby (just like the DC version).
Added features Users can write a small memo on the guild card they received (probably to remind them who that particular user is)
Players can use the check room in multiplayer mode, thus allowing the possibility of "muling".
More MAG colors and selectable MAG colors in costume select mode.
Each class will now have different material usage limits.
Each character class will now more unique merits and disadvantages to better differentiate their classes.
Click here for the full article
"This is only a possibility, we don't know that PSO will be hacked just like the DC version, but there is a chance.
In addition the same interview states, that Mr. Bellfield killed the idea for cross platform online PSO. When asked if the idea was feaseable, he said no, citing the reason as the fact X-box live will be a closed system, but said that in the future Gamecube and PS2 should have no problem connecting. You can view the whole article here.
Lastly, there seems to be screenshots of a ruins level, which is speculated as being a Pioneer 1 level! You can check the screens for yourself at New Technix (Not English)
Many thanks to Blueblur, tst-leader, and King_Neo_X for this information!
NGS killed this franchise
Open world is a trap meme Sega fell for.