Ultimate mode - minimum level required is 80. Monsters will not only be stronger, but have smarter AI. Current level 100 players will start at 100. This means any current accumulated experience points after level 100 is NOT carried over.
Battle mode - as mentioned before, 1-vs-1 or 2-vs-2. Players' levels can be set to be the same, thus negating difference in levels. If set at level 1, then default weapons or items will NOT be provided. Players will need to pick up items during combat. However, players will learn every technique. The player goes up 5 levels everytime he/she dies. Battles may have a time limit. Players can set four kinds of traps: ice, confuse, slow, and sensor. The sensor trap acts like a burglar alarm. Making loud noise when an enemy approaches. Players get five of each traps to set. Map does not show other players' icons. No lock on(???). Option available to choose whether to drop or not weapons and meseta(!!). Seven known battle fields available.
Challenge Mode - Many different stages available for quest. There is a required started level. Every member of the party starts at same level. No initial equipment, everything is found during the quest. If any member dies, the challenge is considered a failure (for that member?). Grave marker will be surrected at the spot. The deceased member's will is recorded. This mode provides extra experience points.
Soccer - No specially detailed rules. The ball has many variations and it is changed every 80 beats. It is expected to show a score somewhere. Soccer ball may include Sega characters. Some are bigger than the players.
Mode is selected at the team create at the lobby.
The quick item/technique/weapons select menu is activated using R trigger than Y button, and then using the triggers to turn pages.
New Save System!! Items in Bank and on the person won't get lost! (from BSOD??). Items are saved instantaneously upon deposit.
Symbol Chat can be exchanged. Can capture other's symbol's. (without persmission??)
New weapons! 70 different kinds. Expected will be grenade launcher, shotgun (with shells ejected), quarter staff, darts, umbrella, fan, 3 point claw(??), polearm(??), shields will show up on screens.
More traps and switches in the dungeons.
The special Sega Mag is suppose to evolve!?!?
SG1000 -> MK3 -> Master System -> Mega Drive (Genesis) -> DC
New character colors, faces, can be changed at the dressing room
Max Mag level is still 200
Thew! That was a lot. Enjoy!
Ifu
Update: Swirlvision.com seem to be reporting the same news. Looks like even the importers are out of luck for a bit longer ^_^