noZedive13's Mag Guide
Introduction |
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MAGs start out as a little drone that floats over your characters shoulder.
They will help your character out more than you'll ever know. Everyone
has a MAG and you should take care of yours.
They add important stat bonuses to your character. As you take damage
their photon blast gauge fills (see upper left corner of screen). Your
gauge will also fill as you deal damage. Special Photon Blasts can then
be used which your MAG has learned through evolution.
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Mag Evolution |
Your MAG will evolve as it gains levels. The way it evolves depends on
what you have fed it. There are three major levels of MAG evolution. These
evolutions take place at level 10, 35 and 50. When you complete a major
evolution, you will gain a photon blast. There are particular photon blasts
awarded for evolving your MAG into specific forms.
Your MAG will start out as a shape which you cannot change. I believe
this form is the same for all characters and section ID's. At level 10
your MAG will take a unique appearance to your character type. You will
get a different looking MAG for Force, Hunter, and Ranger. At level 35
your mag has the ability to evolve into 3 different forms. This depends
on which major stat is highest.
At level 50 your MAG's evolution is based on the relation of the major
stats to each other. There are up to six different combinations, but a
couple combinations can yield the same results. Your MAG can change shape
during the second or third level. Every five to ten levels your MAG is
able to change if one of the factors of the evolution has changed.
The major stats are power (POW), dexterity (DEX), and mind (MIND).
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Feeding your
Mag |
Your MAG will get hungry three to five minutes since its last feeding
or since your game began.
Consult these guides to see how certain items affect different MAGs.
Ver
1 and 2 (DC & PC) Feeding Charts
EP
1 and 2 (GC & XBox) Feeding Charts
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What does it
all mean? |
You feed your MAG and colored bars grow and shrink. Fun to watch, but
here's what it means.
First, there are stat boosters and MAG boosters.
Your MAG gets personal bonuses with SYNC and IQ.
These stats keep your MAG happy and allow it to
give you bonuses at special times:
1) Entering boss fight
MAG will cast deband and shifta on
your character.
2) Fully charging Photon Blast
MAG will grant you invincibility for
a limited time.
3) Nearing death
MAG will cast deband and shifta on
your character.
MAG will restore hit points.
4) Dying
MAG will bring you back to life.
These stats are REALLY hard to manage while raising your MAG. My suggestion
would be to worry about these when you've already fully raised your MAG.
The higher your SYNC is, the faster your photon blast gauge will fill.
The higher your IQ is, the more likely a bonus will be to appear, and
it will make the bonus last longer. SYNC will max at 120% IQ will max
at 200
The most important stats for a MAG are the bonuses give to you:
DEF raises your defense, each level of defense translates to one defense
point towards your base defense power (DFP)
POW raises your attacking power, each level translates to two points towards
your base attacking power (ATP)
DEX raises your accuracy, each level translates to half a point towards
your base attack accuracy (ATA)
MIND raises your magic, each level translates to two points towards your
base (MST)
NOTE: Raising MIND will do nothing for an android since they can't learn
magic.
When a particular stat reaches 100 points, it will gain a level. You only
get bonuses based on full levels and not points.
Every time a stat gains a level, it adds to your MAG's level. Your MAG
has a maximum level of 200. This means you better pump up a MAG stat while
you can.
Example:
You will max out after having these stats:
20 DEF / 125 POW / 30 DEX / 25 MIND
If you wanted to give your MAG more of one stat and you're at 200, TOO
BAD.
Feeding your MAG an item that lowers the points of a certain stat, will
only delete the points on that level. You cannot undo a level.
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Raising Your
Mag |
One of the most common questions I see on the gamefaqs message boards
are, "What should I feed my MAG if I'm a (character type here)."
Example 1
So you're a ranger and you want your shots to be more accurate and be
more damaging; pump up the POW and DEX.
Example 2
Force character? Pump up DEF for some much needed protection.
Either your can add to your characters strengths or work on some of
their weaknesses. It's up to you.
There are also some mag guides you will want to check out such as the
Vulpes'
Single Stats Mag Guide, Vulpes'
Mag Guide or Phalanx's
Mag Guide.
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Photon Blasts |
Mmm...Photon...;erm, heh. Photon Blasts are cool. They do A LOT of damage
and can really help you out in a tough spot...assuming it's fully charged.
A MAG can only learn three photon blasts so be careful not evolve it
into something with a lame blast. If your MAG evolves a fourth or fifth
time, you will not get that MAGs photon blast. You are stuck with the
first three you learn.
Check the Mag
Gallery to see what photon blasts each mag gets and read up Vulpes'
Photon Blast Guide.
Here's the list of which MAG learns what:
Mag
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Ashvinau, Kama, Sita, Bhirava, Marica, Marutah, Mitra,
Garuda |
Pilla - Says that it only takes
out flying enemies, but it actually beats the snot out of anything
around you |
Mag
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Apsaras, Andhaka, Kalki, Soma, Durga,
Nandin, Bana |
Estilla - Flipper 2099 will
take out anything infront of you. |
Mag
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Ila, Vayu, Kabanda, Kaitabha, Tapas,
Naga, Namuci, Madhu |
Mylla & Youlla - Twins
that cast shifta and deband. |
Mag
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Ushasu, Varaha, Kumara, Sumba, Surya,
Naraka, Yaksa, Rudra |
Golla - Bullwinkle comes out
of nowhere and hits one enemy for huge damage |
Mag
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Vritra
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Leilla - Casts resta |
Mag
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Ravana, Ribhava, Varuna
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Farla - Snake winds around
your character and hits everything around you |
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Who gets what
and when? |
Only certain characters will get specific MAGs. So, like Pokemon, you
would have to trade in order to get some MAGs. You must be of a certain
character type (hunter, ranger, force) and a specific section i.d.
Having your MAG evolve depends on a number of different factors. Normal
MAGs will evolve based on level and alignment of stat boosters.
The three stat boosters used in all general MAG evolution are POW, DEX,
and MIND.
Section IDs:
Your Section ID is located under your character type when you hit start.
There are two groups of Section IDs who get the same MAGs per character
type.
Section IDs / Type A:
VIRIDIA, SKYLY, PURPLENUM, REDRIA, YELLOWBOZE
Section IDs / Type B:
GREENILE, BLUEFULL, PINKAL, ORANE, WHITILL
Check the Mag
Gallery to see the details.
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Tricks |
Well, right now they're really aren't any... But here's the first of
many hopefully,
- Sync Trick
When you continue your game you MAG will start out with 5% less SYNC than
when you quit. To keep This from happening, store your MAG with the bank
lady.
* Yeah, I know, big whoop.
- Getting Another MAG
So you've lost your MAG? Or you just want a new one? Well look no further
than high level boxes! Yes, you can find an extra MAG in a box. I found
one in the mines on normal.
* With extra MAG(s) in your inventory, you can raise more than one at a
time for different purposes |
FAQ |
Below I've listed the answers to some questions which I think everyone
can learn from.
Question: "If my MAG evolves into a form whose photon blast is
the same as the previous form, can my MAG still learn a third photon blast?"
Example: I'm a Ranger and my Mitra learned the photon blast Pilla. I then
had my MAG evolve into Bhirava which also learns Pilla. Can it still learn
a third blast?
Answer: Your MAG can still learn a third blast, but not if it stays as
Bhirava. You must change it from Bhirava into another MAG by switching
the stat alignment before your MAG can no longer evolve.
Question: "I've noticed that there are force evolutions that are
obtained when the DEF level is above 50. If I were trying to learn a photon
blast from that particular MAG, how could that be accomplished?"
Explanation: If the DEF level is 45 or above, your MAG is definitely past
level 50. It has already changed into it's third form and could have learned
three photon blasts.
Answer: If you make your third MAG evolution into a MAG with the same
blast as the second, then you will still have a space for that third blast.
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Credits |
List of people who helped make this FAQ possible:
Typist
Marc Jahn / nozedive / noZedive13 / RAcast / Redria
[email protected] / AIM: nozedive13
Japanese Websites
Phantasy Star Online, Star Light
http://www.stream.gr.jp/pso/
Phantasy Star Online, Jazz
http://www.jeha.org/pso/
Translators + Contributors
Tracy Baran / Mazoku
SonRomy
Confucious
Jared Oritz / Acid_Rain
Joseph A. Zupko
Toshiro
Sherwin Tam
Ken Chiu / hylozoist
Adam Anderson
Ken Chiu
Joe Navratil
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Guide by: noZedive13
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