Pros: Good MV, tricky ability.
Cons: Tricky ability.
As you can see from his pros and con, Rel'mitos can be a tricky SC to play
as... But play properly, Rel'mitos can easily be the strongest of the Heroside
SCs. Rel'mitos ability is that his base TP switches to AP, and back to TP, every
single attack.
The key to playing Rel'mitos lays in two things: Timing and a perfect mix of
physical attacks and technique attacks. For this, it's vital the he's almost constantly
equipped with at least two weapons, so you can time your attacks just right. What's
good about Rel'mitos is, that once you have the hang of the game, you can make
a very good deck, in very little time, that can hold it's own against most decks.
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Items:
Elysion x2
Mahu x2
Rod x2
Diska of Braveman x2
Caducues x1
Demonic Fork x1
Wand x1
Fire Scepter: Agni x1
Action:
Slash x1
Split Boost x1
Foie x2
Zonde x2
Gibarta x2
Gizonde x2
Guard x1
Cane Guard x2
Punch Guard x1
Dodge x1
Assist:
Dice+1 x3
Only one of his Items costs 5 points to set, still allowing you to equip a
decent 3 pointer. 9 of the 12 Items have fair AP and TP, allowing Rel'mitos to
cast a tech for at least 6-7 damage, then switch for a 6-7 physical attack. On
the Action side of things, he's got a little bit of AP boosters, but mainly base
techs, and some mid-level techs that have Major Rampage for those pesky 1 point
spammers, or a fair chance of freezing them, but your main goal is to be able
to dish out 6-7+ dmg, twice a turn.
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