Back down the Tower this time, starting on floor 10.
Floor 10
Layout: NA (Boss room)
Barriers: NA
Boxes: 2 Weapons, 2 Protectors, 5 Items, 1 Scape
Enemies: None
Tactics: Make sure you grab these boxes.
Floor 9
Layout: Broken
Barriers: Tall
Boxes: None
Enemies:
Wave 1 - 5 Recobox (Middle).
Tactics: Recos are arranged like this:
|. . . |
|. . . |
| .1. |
| .2. |
| .3. |
| .4. |
| .5. |
|. . . |
|. . . |
I am certain 1,3,5 need to be killed; 4 needs to be killed as it's blocking
your way; currently unsure on 2. Until I can confirm, kill all.
Floor 8
Layout: Straight
Barriers: Gates (and lots of them)
Boxes: 4 items
Enemies:
Wave 1 - 2 Gibbles (Lower)
Wave 2 - 4 Mericarol (2 Upper, 2 Lower)
Tactics: Keep the Gibbles together, frozen if possible. Kill the Upper Mericarol
first, then the ones by the exit.
Floor 7
Layout: Broken
Barriers: Lasers (Gifoie)
Boxes: 2 Ogre / Power, 2 General / Body
Enemies:
Wave 1 - 2 Del Lily (Middle), 6 Recobox (Middle). Only need the Lilys.
Tactics: Kill one Recobox to allow you to get through. Fight sensibly, and
avoid setting off the Gifoie traps. The Del Lily 1HP attack and Recons are a nasty
combination, watch your HP. Close with the Lilys ASAP to prevent Megid spitting.
Floor 6
Layout: Broken
Barriers: None
Boxes: Heal ring
Enemies:
Wave 1 - 16 Recobox (Spread evenly), 1 Gi-Gue (Middle). Only need the Gi-Gue.
Wave 2 - 2 Gi-Gue (Middle)
Wave 3 - 3 Gi-Gue (Upper, Middle, Far)
Tactics: Split, 1 or 2 players (including the FO) should take out the Gi-Gue,
while 2 HUs take out some or all of the Recoboxes. The Recons make it difficult
for the FO to kill the Gi-Gue, clearing the boxes makes the final wave of Gi-Gue
much faster. None of this applies if you have a gun in the party (see Gi-Gue enemy
tips). Go back to the heal ring on the previous floor if you wish.
Floor 5
Layout: Straight (lights out)
Barriers: None
Boxes: 2 Weapons, 2 Protectors
Enemies:
Wave 1 - 2 Delbiters (Lower)
Tactics: As you spawn in, IMMEDIATELY move right, NOT forwards at all. One
of the two Delbiters is further back than the other, hence you can fight them
one at a time if you wish. If you have a gun, the first Delbiter can be killed
by shooting from a distance. The quickest way to kill them is draw both to you
end of the room, confuse them both (must be both) first them use freezes to batter
to death.
Floor 4
Layout: Straight
Barriers: None
Boxes: None
Enemies:
Wave 1 - 12 Recoboxes (6 Upper, 6 Lower).
Tactics:
|4 . 1|
|5 . 2|
|6 . 3|
|. . . |
| .7.. |
| .8.. |
| .9.. |
| 10. |
| 11. |
| 12. |
Layout as above, kill 1,2,4,6,7,8,9,10,12.
Floor 3
Layout: Straight (Door is Open)
Barriers: Gates
Boxes: 4 Items
Enemies:
Wave 1 - 2 Ill Gil (1 Middle, 1 Lower).
Tactics: The door is open, you do not need to kill these enemies. It's ok to
run past them, and obviously faster, but two things to be aware of. First, the
FO can get 1-hit killed running to the exit. If the FO is good they should be
able to dodge the Ill Gil, if they are weak they will need escorting. Second,
not killing the Ill Gil makes it very difficult to backtrack to the heal ring.
Doing so costs time, but it can make the difference between a pass or a fail,
at least at first.
Floor 2
Layout: Straight
Barriers: None
Boxes: None
Enemies:
Wave 1 - Mericarol (Upper), Gibbles (Middle), 2 Del Lily (1 Middle, 1 Lower),
Gi-Gue (Lower)
Wave 2 - 2 Ill Gil (1 Upper, 1 Lower)
Wave 3 - Delbiter (Middle)
Tactics: Fight your way down the floor. I suspect certain enemies in wave 1
trigger the enemies in wave 2, e.g. the Gibbles and Gi-Gue trigger one Ill Gil
each, but this is TBC. For now, the enemy priority list at the top of this post
applies.
Floor 1
Layout: Straight
Barriers: None
Boxes: None
Enemies: Epsilon
Tactics: Very easy if played correctly. Epsilon has 2 modes, and alternates
between them.
The first mode he is fully closed, and moves around tracking one player with
a laser, casting Rafoie. He will always cast three Rafoie before moving to mode
2 - dodge these attacks.
The second mode sees the 4 shield parts of Epsilon's casing split apart, and
spin around him:
- The shield parts have an elemental attack, which varies - this can be easily
determined by looking at the colour of the top of the shields. Purple for Megid,
blue for Barta, yellow for Zonde and red for Foie.
- The shields spin around the main core, and have a halo of light displayed
when they will cause damage. They alternate between all 4 causing damage, and
just 2.
- Barta and Megid attacks are much more dangerous than Zonde or Foie. Don't
try and melee / Zalure Epsilon when the attacks will be Megid or Barta unless
you know what you're doing.
- Give melee HUs all sol atomisers to cure shock if necessary.
- The central core of Epsilon is the damageable section. If using a melee weapon,
standing next to him as the shields split off is by far the best approach (also
for FOs wanting to cast Zalure).
- If the shields are already spinning, step in to attack when only 2 of them
are capable of hurting you.
- The FO's priority should be on Shifta, then Zalure, then Resta.
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