Item:
Club of Laconium x2
Soul Eater x2
Hildebear's Cane x2
Elysion x1
Mahu x1
Gal Wind x1
C-Sorceror's Cane x1
Storm Wand: Indra x1
Ice Staff: Dagon x1
Action:
Foie x2
Zonde x2
Barta x2
Gizonde x2
Gibarta x2
Cane Guard x2
Guard x2
Punch Guard x1
Resist x1
Assist:
Requiem x1
Cane Palace x1
Every Item card in this deck has a minimum of 2 TP, and several of them will allow
you to mix in a decent strength normal attack as well. There aren't that many
defense cards, mainly because you want to take advantage of the fact that you'll
be using your techs often, hopefully destroying an Item/Creature, before losing
the Item you used to cast it, so even early on in the game, the Reqieum card can
give you an easy +6-8 to your Dice Bonus, giving you either an early lead in Dice
Bonus, or a major help later.
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