Guides - Soldier's Pride



Quest: Soldier's Pride
Description: Help the army's troops clear the enemies spawning near the Crater.
Client: Principal
Reward: 12,000 meseta (Ultimate)
Prerequisites: None
Overview: Soldier's Pride is the first in a series of Single-Player Episode 4 quests. This quest has two endings. If you reach the end within 35 minutes, you will receive the "true" ending. You will need the true ending for the "Pioneer Spirits" quest.

After the quest loads, go to the Bank and recruit Ash. After that, head to the Hunter's Guild and collect Bernie. Now take the warp down to Crater South. Once you clear the first room, you will have the option of going West or East. If you go East, you will fight more ground-based enemies. The West route features several Zus. There is a brief cut-scene at the end of each route. Triggering one cut-scene will disable the other. It doesn't matter which path you take to get the true ending. Take the warp to the final room in Crater South, clear the enemies, and move on to Crater Interior.

Once you've arrived in Crater Interior, you'll see a cut-scene of an army unit being ambushed by enemies. You need to rescue them to get the true ending. Clear the first room and head east. Activate the switch to raise the barrier. This will give you some extra time to reach soldiers. Continue your way North and eliminate the enemies. After the Northern room has been cleared, press the switch to lower the barrier and go talk to the Soldiers. If both soldiers are present, Rupika will join your party and you will experience the true ending. After that, you can clear the rest of the stage or take the telepipe back to Pioneer 2 to exit the quest.

If you decide to take the Western route in Crater Interior, you will only have 25 minutes to save the soldiers compared to the 35 minutes you would have otherwise. This route features several Dorphons. It would probably be best to to clear this route after finishing the quest.

Helpful Tips
  • Since there are a lot of traps in this quest, equip a Lieutenant Mantle if you are using a non-cast character.
  • Be sure to keep an eye on Bernie's health. Once he runs out of mates, he will not be able to heal himself. Ash can use a special long-range Resta.
  • Focus on reaching the soldiers. You can go back and clear the other routes once the soldiers have been saved.
Maps

About This Map
On the map below, the path the player should take is denoted by a red line. For the purpose of this guide, it is assumed that the player will head directly toward the exit. Doors and laser fences that are opened by pressing a button are also marked. Please note that switches are represented with circles and fences/doors with ellipsoids. Colors are used to indicate which switch opens which door/fence. Doors/fences that are opened as a result of clearing the room of enemies are not marked. Since it would be impractical to label every single box, a green box is used to denote a group of boxes in certain places. Finally, damage, confuse, slow, and shock traps are denoted using a generic Damage Trap icon. Claw and laser fence traps receive their own icons due to their unique nature. Like the box icon, a single trap icon may denote multiple traps of the same type.

Crater South

Walkthrough
  1. It does not matter if you head East or West in this area. Just keep in mind that the East route has more Lizards and Astarks while the West has several Zus. For the purposes of this guide, it is assumed that you will go West.
  2. Shortly before you warp to the final room, you will see a cut-scene. Triggering one cut-scene will disable the other.
Crater Interior

Walkthrough
  1. After clearing the first room, you can head East to activate a switch that will raise a protective barrier. This will buy you some extra time to rescue the soldiers.
  2. Be sure to press this switch if you raised the protective barrier.
  3. If you were able to rescue the soldiers in time, there will be a brief cut-scene. After that, Rupika will join your team. You can either take the warp back to Pioneer 2 or clear out the rest of the stage.
Enemy Counts
Enemy Crater South Crater Interior Total
Boota 19 10 29
Ze Boota 3 3 6
Ba Boota 6 12 18
Sand Rappy 19 35 54
Zu 5 18 23
Astark 13 26 39
Satellite Lizard 17 25 42
Yowie 17 25 42
Dorphon 1 11 12
Boxes 15 6 21

Credit goes to Saffran for providing notes for the quest description, walkthroughs, and maps. Guide compiled by Ryna.