Conversation Between McLaughlin and joefro

2 Visitor Messages

  1. Ah, that is true; the frequent host migrations are a pain in the ass. On the weekend one of my Invasion games got split where my whole party and most of the other team was in one game and myself and two people on the other team were in another instance of the same game. I was amused that I managed to keep our core from being stolen while my party lost their game.

    I find how I do in Firefight/Campaign depends heavily on who's hosting and how close I am physically to them. Some of my friends make much better hosts than others, and I wish there was a way to see who the host is for cooperative modes (where there's no reason to worry about network manipulation).
  2. Reach switches hosts way too much. People are using it to their advantage, especially in Doubles Arena. Firefight matchmaking is also really, really laggy. I just wish they would put some of that $60 a year towards dedicated servers.
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