its turned into PSDeRagon again... just a diffrent mission
its turned into PSDeRagon again... just a diffrent mission
There is no assuming. It's a fact the the vast majority of the population likes easy to get, sizable rewards.On 2007-04-14 07:32, Mewnie wrote:
powerlevelling.. 1 level to go then I can do recapture S2 as well X3what Sychosis said, automatically assuming that all of us are 70+. He needs to assume less.
And it makes me cry a little. Well not really cry but just sayOn 2007-04-14 06:29, Rashiid wrote:
what Sychosis said.
And that's the fault of the players or the game? HMMM.On 2007-04-14 08:19, Sychosis wrote:
There is no assuming. It's a fact the the vast majority of the population likes easy to get, sizable rewards.
Anyways, Moatoob has some interesting missions. And the sheer monster density in some maps (from what I've seen) makes for pretty intense fights. The creatures there are more annoying than the other two planets (Kog's damage aura and Vanda lock-on firebreath strafing to name a few) but nothing that makes it impossible.
I haven't run through 'Toob as much as I have Neu or Parum, although folks rave about it being some of the best exp, hands down. As I reach the cap for wartecher, I am for sure going to have a peek there.
Both. ST makes it far too little risk, for huge ass rewards, and then the players are ready to dry hump these missions until they bleed.On 2007-04-14 09:22, Mewnie wrote:
And that's the fault of the players or the game? HMMM.On 2007-04-14 08:19, Sychosis wrote:
There is no assuming. It's a fact the the vast majority of the population likes easy to get, sizable rewards.
Did you play Lineage 2 or FFXI? And think they were good games?
You seem to be a huge proponent of punishing players, instead of that thing... what do they call it? Oh yeah, fun.
No actually, I didn't.
Players shouldn't be punished, but there needs to be some semblance of balance. After all, some people DO find it fun to be constantly challenged.
I've seen the terms 'challenge' and 'risk vs reward' bandied about so many times, I can only lol at thier use. Mostly they're used to defend the fallacy that punishing playstyles are good.
What is fun about spending days or weeks grinding one mission over and over for that rare S-Rank board, enduring the abysmally low success chance to synth it, then break it on the first grind? Yeah, they have a disclaimer, but only noobs use ungrinded weapons, amirite?
What is fun about dumping all your savings into Scape Dolls, so you won't look like a noob and get kicked from teams? Besides, Moons and PP are still finite resources, and dying too many times will slow down a mission regardless.
People did the same thing in FFXI, crowd into the two or three "easiest" spots to gain EXP. I don't see what your point is.On 2007-04-14 09:32, Mewnie wrote:
Did you play Lineage 2 or FFXI? And think they were good games?
You seem to be a huge proponent of punishing players, instead of that thing... what do they call it? Oh yeah, fun.
Because there was hardly anything fun about FFXI. The whole game was set up to make everything as tedious as possible.On 2007-04-14 09:52, Sekani wrote:
People did the same thing in FFXI, crowd into the two or three "easiest" spots to gain EXP. I don't see what your point is.
Leveling was a grind.
Crafting was a grind.
Hell, even travel was a grind.
PSU is grindy, but the missions are more dynamic. No auto-attack/afk to make a sandwich/come back and loot type of play.
Instead of pointing at other players and blaming them for what ails the game, it'd be better served to say, "Hey, ST, why do these missions blow chunks?" That is, if ST or SoA, you know, bothered to listen to us.
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