The same could be said for the term 'fun' and its use in defending players who want everything served to them on a silver platter.On 2007-04-14 09:52, Mewnie wrote:
I've seen the terms 'challenge' and 'risk vs reward' bandied about so many times, I can only lol at thier use. Mostly they're used to defend the fallacy that punishing playstyles are good.
What is fun about spending days or weeks grinding one mission over and over for that rare S-Rank board, enduring the abysmally low success chance to synth it, then break it on the first grind? Yeah, they have a disclaimer, but only noobs use ungrinded weapons, amirite?
What is fun about dumping all your savings into Scape Dolls, so you won't look like a noob and get kicked from teams? Besides, Moons and PP are still finite resources, and dying too many times will slow down a mission regardless.
What is fun about being able to afford everything your heart desires in a few hours? To go into a mission and come out with an 'ultra rare' only to realize your friends have a palette full?
What is fun about not even having to pay attention when playing? Where no matter how many times you die you earn a 'perfect' score? With PP constantly regenerating there is indeed an infinite source of Girestas.
Like I've been saying all along, balance, balance, balance.
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