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Thread: 3 PMs

  1. #1
    Dagger Specialist
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    Dec 2005
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    I want to keep one of my Character slots open for a fun character... this being said I can only have 3 Synthing PMs.

    So far I have lvl 100 Striking and Ranged PMs... and one slot left...

    Armour or Tech? Which is more useful?

    I'm a techer half the time, but I have all the wands I need ( ennough for base use, not Gridning them, which is the problem ).

    Armour is universal... but I hear they are a bitch to make with horrible rates I don't usually have to worry about dieing since ATM anyways. All the missions are retardedly easy most of the time ( maybe it will change in AoI ).

    Which PM is more useful? I may just make a 4th character I like, and do both eventually ( AoI) but in the meantime, which first?

  2. #2
    Hearty Official Member Chuck_Norris's Avatar
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    well if you DO make a armor PM wait till after fire break, we'll have the 50% off on CAST parts on neudaiz.

  3. #3
    Raging Cajun
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    Apr 2007
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    Armor is easier to make IMO all you have to do is buy parts which is going to half off which was already mentioned.

    I am currently working on all the PMs myself and think armor will be more useful in the long run. Armor can sells for crazy prices...(360)...where Rods sell for the same price of guns plus if you are only techer half the time you can just buy the rods you need armor is a different story you may want different percents, and different elements...

    I think Armor would be a better choice.

  4. #4
    Dagger Specialist
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    Hmm, you're right, Armour for now

    Thank you!

  5. #5

    Default

    I would say Armour too you can use that on all 4 Characters, Maybe get some nice 50% ! !

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