On 2007-07-10 17:33, Serephim wrote:
On 2007-07-10 15:50, Parn wrote:
On 2007-07-10 15:35, Foxix wrote:
Care to explain why a game designed for the PS2 runs so poorly on the system it was built from the ground up for?
Because the game was designed with the hard drive in mind before Sony officially pulled the plug on support. It's much more feasible to adapt your code than it is to scrap it when you have a deadline and money's involved.
Red flag, ignorance detected.
A harddrive has absolutely NOTHING to do with slowdown or slow loading times.
Like ive said, the reason for the slowdown is because Sonic Team SUCKS at making games now. The Load times on this game relate closely to the load times on Sonic the Hedgehog 360/ps3 - Also known as the WORST platformer to ever be released to the public since Superman 64. Sonic Team isnt the sonic team that made Sonic Adventure 2 or PSO anymore. Their standards have dropped entirely. PSU actully is the best game they've done since, but even this game has unexceptable problems.
The slowdown needs to definately be addressed, as it DOES make this game unplayable in a sense. It wastes time (No matter how bad your lagging the clock still ticks perfectly, so you lose mission time for unfair reasons), and makes it extremely hard to even hit some enemys in big parties when they die before you get a hit off.
We need to send a letter to them making SURE they deal with this problem. There's no reason it should exist.
<font size=-1>[ This Message was edited by: Serephim on 2007-07-10 17:34 ]</font>
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