Page 11 of 170 FirstFirst ... 8910111213142161111 ... LastLast
Results 101 to 110 of 1700
  1. #101

    Default

    Hmm. I am still quite confused; because a flat 50% boost to all ATP should be universally effective. It sounds like they're trying to interpret it relative to the enemies' stats, which doesn't make a whole lot of sense.

    And then there's armor to think about.

  2. #102
    This poster delivers Sekani's Avatar
    Join Date
    Jul 2002
    Location
    Palm Springs, CA
    Posts
    2,866

    Default

    On 2007-07-25 16:00, Sounomi wrote:
    Took a bit to realize it but I think I know what they're talking about here. The elemental mod is applied to the total ATP and not just the weapon, right? So essentially, the higher your base ATP gets, the less of an impact the ATP from the weapon will have in the total degree of things. Likely, they've noticed that base ATP is getting to the point to where there's very little difference in damage between say a 9* and a 6* weapon of the same type. Since the 6* would be cheaper to make, it'd be easier to get a higher percent overall making that a more desirable way to go for many.

    Eventually, the base ATP could get so high, that you could use C grade weapons as if they were A grade ones since the difference would be so small overall. Then you throw in how grinding can't break the weapon and it becomes all the more viable for that to happen since grinding adds more to C grade weapons than A grade ones and with no loss of a 50% weapon when grinding... yeah.

    Likely what they'll do is make it so that the ATP of the weapon gets a greater boost than the rest of the total ATP figure. If they can do that, then maybe they'll do something like this with shield lines as well.
    As much sense as this makes, it sounds like a huge nerf to the effectiveness of high-percentage weapons and armor (although an armor nerf would be justified). Anyone know if they're recalculating the elemental modifiers of TECHNICs and bullets as well? And do you think it would be practical under the new system to allow weapons with elemental percentages over 50%, as in story/extra mode?

  3. #103

    Default

    Man, all this elemental talk was giving me a headache but I think Sou got it. I'd read the Japanese site if it wasn't so filled with kanji that I didn't know, I only know like 100-200 kanji .
    Street Fighter IV: Chun Li, Ryu
    King of Fighters XII: Terry, Kim, Kyo
    BlazBlue: Litchi, Noel

  4. #104
    Crabapple Pie Allison_W's Avatar
    Join Date
    Mar 2007
    Location
    The Wisconsin Wasteland
    Posts
    1,712

    Default

    On 2007-07-25 17:43, Sekani wrote:
    As much sense as this makes, it sounds like a huge nerf to the effectiveness of high-percentage weapons and armor (although an armor nerf would be justified). Anyone know if they're recalculating the elemental modifiers of TECHNICs and bullets as well? And do you think it would be practical under the new system to allow weapons with elemental percentages over 50%, as in story/extra mode?
    No. The point of a nerf in this case would be to get rid of the sick overpowerdness, not simply move it.
    belladonna5012 on the official forums.
    PS0: Katherine (HUmarl 89), FOcaseal (RAcaseal 13), Dreck (HUcaseal 57)
    Offering me free stuff will not convince me to be your Internet Girlfriend.

  5. #105

    Default

    No. The point of a nerf in this case would be to get rid of the sick overpowerdness, not simply move it.
    Ideally, nerfed or not, there should still be a significant amount of effectiveness due to how ungodly hard a 50% weapon is to get.

    Why undergo the trial and tribulation if the reward is insignificant?

  6. #106

    Default

    On 2007-07-25 17:43, Sekani wrote:
    As much sense as this makes, it sounds like a huge nerf to the effectiveness of high-percentage weapons and armor (although an armor nerf would be justified).
    It'd nerf lower rarity gears by making higher ones better. The higher the star rating, the harder it is to make and thus the harder it is to get one with a high percent. Shouldn't the harder to get one be much better? That's usually not the case and this could fix that greatly.

  7. #107
    Douche of Tears Ffuzzy-Logik's Avatar
    Join Date
    Sep 2005
    Location
    HELLO I AM IN INTENSE TRAINING
    Posts
    3,703

    Default

    On 2007-07-25 16:01, Sinue_v2 wrote:
    Wartecher
    Skills: Lv.30
    Bullets: Lv.10
    Attack TECHNICs: Lv.20
    Support TECHNICs: Lv.30
    * S-ranks: Twin Daggers, Daggers, Wands
    * A-ranks: Knuckles, Spears, Twin Sabers, Twin Claws, Sabers, Claws, Photon Whips, Longbows, Handguns, Cards, Madoogs

    Guntecher
    Skills: Lv.10
    Bullets: Lv.40
    Attack TECHNICs: Lv.30
    Support TECHNICs: Lv.20
    * S-ranks: Longbows, Twin Handguns, Handguns, Crossbows, Machineguns
    * A-ranks: Sabers, Daggers, Photon Whips, Slicers, Rifles, Shotguns, Laser Cannons, Cards, Wands, Madoogs
    FIX'D - (I wish)
    You forgot to give WT S-Rank Spear.



    Also, my take on the 50% elemental ordeal is this. When I read over the google-translated jibberish, it seemed to me that they were trying to say that the elemental percent would be applied only to the weapon's ATP. As far as I know, as it goes now, the boost is applied to your total ATP (base+weapon+PA modifier). Now didn't they do something very similar with V1/2 of PSO? Something about changing photon percents to affect only weapon stats and not total stats, or something?


    idklol, just my two cents.

  8. #108

    Default

    I think that was the jump from v.2 to Ep I & II on the NGC.

    Feed men, and then ask of them virtue!

  9. #109
    Douche of Tears Ffuzzy-Logik's Avatar
    Join Date
    Sep 2005
    Location
    HELLO I AM IN INTENSE TRAINING
    Posts
    3,703

    Default

    Close enough.

  10. #110

    Default

    wait what? GTs get 30 support and 20 attack, WTs get it the other way around x.X *asplodes*

Similar Threads

  1. PSU Ambition of the Illuminus
    By SamTehLulz in forum PSU General
    Replies: 2
    Last Post: May 10, 2013, 06:15 AM
  2. PSU:Ambition of the Illuminus offline
    By LutzRune in forum PSU General
    Replies: 2
    Last Post: Nov 5, 2012, 08:27 AM
  3. PSU: Ambition of the Illuminus items
    By Le_True_Noir in forum PSU General
    Replies: 15
    Last Post: Feb 13, 2008, 02:24 AM
  4. Replies: 2
    Last Post: Oct 19, 2007, 01:08 AM
  5. PSU: Ambitions of the Illumins
    By Stefanhizzle in forum PSU General
    Replies: 9
    Last Post: Jun 13, 2007, 05:11 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •