So here they are, I'm looking to drop/add some in order to boost my performance a bit... keeping in mind longer-term things like the SE buff, AOI PA stats, being able to send PA's to disk in AOI. Mostly I'm thinking out loud. If anyone's got bright ideas share tho.
Jagdpanzer - Protranser / Fortefighter / Fortegunner
* class choices... in AOI I definitely see PT being my main, Fortefighter being the most commonly used class alternative for the huge boost to melee damage output. Fortegunner, especially going to AOI... it's basically a less diverse PT with bullet-save (and killer shot)
Knuckles - Danga 30, Zubba 28
- Favorite weapon class, along with swords.
Sword - Tornado 30, Spinning 30
- I love swords, not a fan of Spinning Break however, plan on replacing it with gravity in AOI but you never know exactly how it'll work out.
Twin Claw - Renzan 23, Bukuu 13
- Vahra Claw kicks a LOT of ass. These are great moves for piling damage on single targets and large groups of small creatures respectively.
Axe - Durega 27, Redda 30
- THIS IS DUREGAAAAAAAAAAA! I got Redda basically so I can use my axes in a team friendly manner. It just happens to level like ass-on-fire.
Saber - Rising 28, Gravity 16
- I use Gravity Strike for the 3x4 hit combo move against large targets.
Claw - Shousen Totsuzan-ga whatever 13
- I don't care a lot for this weapon or either of the PA's, Shousen was the one I thought I'd like best.
Handgun - Light ~15... Fire, Ice, Lightning, Earth, Dark 21+
- Probably my main ranged weapon for frequency of use overall.
Shotgun - Dark 18... Fire, Ice, Lightning, Earth, Light 21+, Maga 11+
- all-day gun for Fortegunner, full element coverage for good damage output
Grenade - Fire 30, Dark 25, Earth 25
- large-target crowd control and DOT
Bow - all elements 21+
- PT boss killer, throws max-level DOTs around nicely as well
Rifle - Killer 18
- cashing in on robot missions, grinding low-rank yohmei rifles was a good diversion from my complete lack of valuable finds
Laser - Ice 25, Mayalee ~11
- ranged support weapon for both Fg and PT
Stuff I'm thinking about getting recently:
* Buten Suren-zan... nice movement PA with 2x4 hits + wipeout on the first part, followed by 3x4 hit finisher. This would be a major asset for both Forte classes. On the con side, unusable by Protranser.
* More prisms?... especially with AOI laser changes. As a short-term fix I should buy and level Grav. It's a high-damage bullet, the effect procs often and comes in handy against some small monsters, plus it won't overwrite or block any important higher-level statuses. Navals are the only earth creatures (currently) I'd really consider using a regular laser bullet against anyway.
* Bogga Robado for knuckle? Zubba does about the same when it comes to damaging 2 targets, but Robado has knockback.
* Rensan whatever for twin claw? Another move good for piling damage on 2 targets.
* Senten whatever for single claw? 2x2, 3x1 seems pretty generic. I got Shousen because it was unique, but it doesn't work for me in practice.
* Get a new class of weapon? Twin Dagger... Twin Saber... I don't think I've got PA space for another gun, twin daggers might be interesting since they offer significantly more hits/move than most weapons. Is there something I'm really missing and don't even know about?
* Save space for unreleased PA's? I can see Barada Chamga coming in ridiculously handy... Phantom Prism... Gravity Break, Spinning Strike, Anga Jaborga.
Stuff I don't really like but don't hate enough to have dropped already:
Spinning Break - great reach and movement for chasing after targets, but hard to get full hits out of the combo with it having such a narrow area and needing constant re-adjustment if you get any motion as you go along. [EDIT: PSUpedia says this hits 3 targets throughout the combo now? that would be something worth talking about]
Boma Diga - I got this for the old Desert Goliath mission with dozens of Grinna Betes to fight. Now there aren't enough of 'em in that mission to justify having a bullet basically just for that, and the SE buff coming up might let my dark grenades start throwing DOT's around against those things like I hoped they would in the first place.
Mayalee Prism - it does really knock the crap out of worms, however.
Single claw basic PA - Single claw is Fortefighter's only one-handed S-rank... 8* shop claws are like 34% dark and pick up a set bonus. Problem is, what's it really good for? Tengohgs in Agata Relics. Most creatures that justify knowing single-target PA's do so because they run around too much to catch with any sort of AOE attack, but this move has no reach or movement initially.
So many elements for Bow - I don't use bows a lot as PT, and I'm not a PT all the time... but when I do touch these things it's all the elements pretty evenly. Light, Earth, Lightning, and Ice are all important for boss damage, Fire and Dark for large monster DOT's. Technically I could get away with burns from grenade or handgun and Virus traps but having a good weapon for it is much more convenient.
EDIT: Just doing the easy thing would be something like...
Shousen Totsuzan-ga -> Buten Suren-zan
- it's only a half-leveled melee PA, easily replaced if this move turns out to be a mistake
Mayalee Prism -> Grav Prism
- I've got lots of ways to deal with worms
Boma Diga -> something new
- can't see myself wanting earth grenades back, really. Grenades rip through PP fast even on Fortegunner and are usually shot at bullet-resistant targets to make PP conservation even worse. If they can at least score a DOT on the way thats a big win for damage done IMO.
<font size=-1>[ This Message was edited by: panzer_unit on 2007-09-24 13:36 ]</font>
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