I stopped playing around April-ish, ha never had this happen. Since coming back, happens all the damn time. Blech.
I stopped playing around April-ish, ha never had this happen. Since coming back, happens all the damn time. Blech.
"We. fight. for. TWO-MAR-ROW! It is a battle UH-GANZST TyyyyMEEEEE!!!"
The legs of Svalti have always been targetable offline, but this problem didn't start with anything other than Kog-nads until AotI. Painfully annoying, as I always play HUnters and FOrces, and since offline I'm always solo (unless I bring the PM along, they can be freaking godly offline).
Hell, even Kog-nads weren't such an issue in vanilla - I would get stuck in them, but not "teleported" around, and could still use my beloved Zubba. Now I have to revert to my Serafi Daggers and the spinning PA for the large enemies.
I've never gotten stuck inside a Svaltus, but he still pisses me off. Fucker doesn't know when to stop spinning...
Yea I play the PC version and I've had the glitch happen to me. Its not when figthing ALL large enemies for me....just most. Kog/Salv/ect. When I get to close to them when they hop around I start warping around....usualy missing all of my attacks but being hit by theirs.
The Ubakrada in Sakura Blast/White Beast are especially annoying because of this issue.
Success is not the result of spontaneous combustion. You must set yourself on fire.
Happens all the time now. Kogg nadd'ed like no other.We need to make that term catch on.On 2007-12-12 11:55, SabZero wrote:
used to happen mostly with kogg nadds, now with all bigger monsters. Yep, we got Kogg nadd'ed
________
BUY SOLO VAPORIZER
Last edited by D1ABOLIK; Feb 27, 2011 at 11:50 PM.
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