I was thinking the other day how certain jobs seem predisposed to handle certain missions, better than others...and it got me thinking that other folks might have different (and better) ideas as to which job handles a missions challenges the 'best'.
And to qualify 'the best', I mean fast, and with fewer resources consumed, using equipment that many folks have access to. If you are banking on your 50% stormline to keep you safe from enemies in a certain area, or happen to have a 50% 11* weapon that makes fighting specific boss a joke, I don't want to hear it.
Example1: Plains overlord
Fortefighter or Figunner
Sworded go varha's are the barrier to entry here. Even though there are safe spots, it's pretty easy for a force or gunner type to get caught in a awkward spawn and end up using a scape doll.
It would be definitively fF if it weren't for a few maps with shagrece, which Figunner just defeats then far more quickly.
The boss fight is a cake walk for many many jobs, but I'd hang my hat on jabroga or majarra. This boss fight can so so well you do not even get hit.
Example 2: Awoken Serpent
Wartecher, or Acrotecher
You want resta here - to many enemies throw highly damaging techs (including ones that burn), that non resta users gobble monomates like a fat kid eats cake. Also, since there are techs being tossed around, the higher MST of these jobs increases survival of the dreaded sworded vanda orgus dual fireball.
The boss fight would actually be better suited to a fortegunner, but unlike some boss fights, this tends to be difficult to avoid getting hit (and hit, and hit). Wartecher's bow is the best bet for range, followed by AT dual handguns. Cards can be used as a subsititute in a pinch. Once the boss lands the WT has the clear advantage for melee damage options.
anyway, those are my example - please feel free to disagree, or post your own here.
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