On 2008-03-24 12:21, MrNomad wrote:
On 2008-03-23 16:50, mll wrote:
We can already wade into anything and survive. Thats why extra defence wouldn't be any help. And we already have more hp and defence than figunner so putting our hp just below figunner would be gimping the class, currently an acrotecher is more than competitive in defence vs. a figunner, wartecher blows it out of the water.
Every class is currently fine in the sense that we can slaughter every enemy of every level without a great deal of difficulty, in terms of of class vs. class balance were not quite there yet IMO. fF, AT and AF are marginally overpowered and WT, fT and FG are marginally underpowered. I do think we're closer to class balance than at any other point in the game though.
But anyway I've said my piece and I'll drop it at this point.
Arent you contradicting yourself by trying to put dfp on a pedestal? I thought you said dfp was meaningless at the current stat of affairs >.> Besides, if the game became more challenging then it is now, the shift in class "power" would be like it was back in PSU vanilla, where gunner classes would be on the top, and FiGs would be way up there for their high atp, hp and lvl 30 xbows/mechs. Techers would be in the middle, with ATs still above FTs because of their speed and support techs. The meleerers outside of FiG and maybe AF would again be at the bottom where close-range combat is the only good option they have. You could argue that a FF with slicers could still do good, but after all the nerfs it got plus forcing the player to stop when firing wont help much. WTs will still be struggling to fit in now when their best option to survive stronger mobs is to use cards and techs. But yeah, thats how I see it
Thats not to say I DONT want this challenge, my FiG wants to face a new worthy foe :3
<font size=-1>[ This Message was edited by: MrNomad on 2008-03-24 20:56 ]</font>
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