Swing 20 pund weapons nearly continuously for as long as an hour at a time without fatiguing? Launching large robots halfway across the room with said weapons? I doubt this.
Swing 20 pund weapons nearly continuously for as long as an hour at a time without fatiguing? Launching large robots halfway across the room with said weapons? I doubt this.
weapons weapons weapons weapons weapons
This isnt dragon ball Z. They run around with photon weapons for a reason. If they didn't need them then the Knuckle weapon would simply be Bare Fists.
<font size=-1>[ This Message was edited by: RemiusTA on 2008-04-08 16:38 ]</font>
*ahem*On 2008-04-08 16:37, RemiusTA wrote:
weapons weapons weapons weapons weapons
This isnt dragon ball Z. They run around with photon weapons for a reason. If they didn't need them then the Knuckle weapon would simply be Bare Fists.
<font size=-1>[ This Message was edited by: RemiusTA on 2008-04-08 16:38 ]</font>
Spinning Strike, final hit in the full combo, is the kick lobby emoticon.
Coincidentally, it is quite hilarious to send a foe flying away with a kick to the face.
Can they slay a dragon? If they can't slay a dragon, they can't be used for a comparison.On 2008-04-08 16:33, RemiusTA wrote:
I know people who can swing 20 pound weapons.
I highly doubt they can punch through concrete, though.
Not just slay a dragon, they have to do it easily.
PSO>PSU, because even on an amazing system, this game is so poorly coded that even on lowest graphic settings, a relatively up to date video card, and 2 gigs of memory, you encounter severe lag (Mother brain FTL!) and then there is the horrid lag caused once again by shoddy programming that causes my resta to hit AFTER I'm dead, or a attack to do damage to me several second after it 'hits' etc. Switching systems helps, but only so much.
Barehanded was awesome. The damage cancel online wasn't.
I liked PSO's system better, but explaining why kinda delves outside of what the OP asked for. Buuuuut, because we're on the intrawebz, your gonna see it anyway
I liked the idea of only really needing one or two weapons period. That way, you could make the really good weapons much more rare because once you found one, you really didn't need to hunt any more. But now you have to hunt 3-4 psycho wand boards, 1.3 stacks of diads and 40 relic edges to get by.
And back on topic i like it more when your casting from a mana pool that is from your character. Not your weapon, that way only the higher level characters can/should be able to use high mp (tp/pp) spells often. Besides, what really is stoping hunters and gunners from casting spells now? It seems like their inabliity to hold a rod, which is stupid cause if you can hold a spear, you can hold a rod.
GT: Seriyu
Telina 140/20 ForteTecher
Seiryuu 78/10 ForteGunner
Isis 130/20 ForteFighter
Moose 1/1
I disagree. Barehanded made it cast like you were wearing a Quick/unit on a Fonewman. Usually unless a weapon gives a butload in the magic department, i sticked around with barehand and annihilated the enemy.On 2008-04-08 14:25, RemiusTA wrote:
Bare Hands casting really was just for looking cool anyway. In PSO it was completely inefficient.
<font size=-1>[ This Message was edited by: RemiusTA on 2008-04-08 14:31 ]</font>
[PSO2] Darkante: Cast HU-44/RA-43/FI-42/GU-30
Astral Storm: Newman F HU-35
[PSP2:I]
RB3 - Dark Knight "Ante" : Cast M Lv 200/ JLv Hu50/Ra50/F30/Va46
RB3 - Crimson Sky: Beast F Lv 174/ JLv Hu34/Ra18/Fo1/Va50
RB0 - Zone Dynamite: Beast M Lv 76/ JLv Hu0/Ra7/Fo0/Va0
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