I cant read japanese but it seems on this page:
http://phantasystar.sega.jp/psp/game/change/dropitem/
that every player gets the drops.
1 drop=4items..........
<font size=-1>[ This Message was edited by: Rockleept on 2008-05-16 07:20 ]</font>
I cant read japanese but it seems on this page:
http://phantasystar.sega.jp/psp/game/change/dropitem/
that every player gets the drops.
1 drop=4items..........
<font size=-1>[ This Message was edited by: Rockleept on 2008-05-16 07:20 ]</font>
PSOGC Rockleept Hunewearl lvl200
PS:P Frederico Female Newman PS-Perfect lvl100
PSP2 Frederico Male Human lvl200
Actualy Playing : PHANTASY STAR NOVA English Patch lvl40/40/125/40
Supposed to?On 2008-05-16 01:32, landman wrote:
Vivienne may end dead or not, aren't we supposed to have choices for multiple endings?
You forgot that one thing: SEGA. >_>
EDIT: Never mindOn 2008-05-16 06:50, Kairi_Li wrote:
Here's the audio rip of the Save This World remix from the trailer.
http://www.megaupload.com/?d=7XZS0W30
Trailer: http://www.pso-world.com/viewtopic.p...20&start=45&48
<font size=-1>[ This Message was edited by: Rayokarna on 2008-05-16 07:08 ]</font>
Type in the letters you see on the upper right side. And then you either have a premium account or wait 1 minute till you can klick the download button.
http://phantasystar.sega.jp/psp/world/On 2008-05-16 01:27, Mysterious-G wrote:
Importing everything you have would just be too easy.
I am glad they allow you to keep your with love created character, because it would piss me off not to.
And if you rather would start a new character, you would have to start from zero, anyway.
But I can understand that they want you to start over. What's the point in starting a new game and having the best equipment from the beginning? It probably will make it easy enough that you can (almost) keep your level.
Also, I would not bet on easy money. Since they completely seem to change the drops. But who knows how it will end up.
The story seems not really interresting to me. Vivienne does not appear in AoI, that probably means that she is dead by then. (Of course they might give us some twisted up reason for her not being in AoI, but come on, it's ST. )
Also, I think that Helga is dead. I think they just put her into the comic, because she is the main enemy in PSP.
And since the Illuminus are defeated already, I see no point in Howzer's sidekick to reappear all of a sudden.
We already know how the story will end because AoI takes place after it, so meh?
There seem to be pretty much changes, but they are stated so vague, I would rather wait till we see them for real, to complain about them or being happy about them.
And the specially released mission probably is the reason for Helga being in the AoI data.
(I would rather like to have her appearing in an upcoming chapter.)
<font size=-1>[ This Message was edited by: Mysterious-G on 2008-05-16 01:30 ]</font>
it's set in between Ep1 & 2.
A little more info on drop changes in PSP from the official site:
* Enemies and boxes will drop only products such as weapons and line shields. (I guess this also includes units and other related items.) Looks like getting a Monomate from a LV125+ enemy instead of [insert rare here] will be a thing of the past with this game.
* Photon arts disks will now drop.
* The site implies that weapon/line shield synthesis is gone with this game.
* As stated before, the party leader's type in multi-mode will determine the item drops in each mission.
* Also, it's saying that "important items" are indeed rares. So, any rare items that are collected will be given to all party members (who are in the field, at least).
This is starting to look more and more like this game's dynamics are from PSO. No Synthesis and drops depending on the party leader lol. Looks like Alfa Systems might do something ST never could...On 2008-05-16 08:23, EspioKaos wrote:
A little more info on drop changes in PSP from the official site:
* Enemies and boxes will drop only products such as weapons and line shields. (I guess this also includes units and other related items.) Looks like getting a Monomate from a LV125+ enemy instead of [insert rare here] will be a thing of the past with this game.
* Photon arts disks will now drop.
* The site implies that weapon/line shield synthesis is gone with this game.
* As stated before, the party leader's type in multi-mode will determine the item drops in each mission.
* Also, it's saying that "important items" are indeed rares. So, any rare items that are collected will be given to all party members (who are in the field, at least).
Everyone getting the rare when it's picked up ruined it for me. It's one more reason why getting a rare in this game is useless.
That's what I guessed. Part of it really is that the game is being treated as an offline game with online. Thus the gains are easier to get and a bit quicker. They don't expect you to have to spend the same amount of time as the online-only versions.On 2008-05-16 08:28, Rayokarna wrote:
This is starting to look more and more like this game's dynamics are from PSO. No Synthesis and drops depending on the party leader lol. Looks like Alfa Systems might do something ST never could...
This also means that it will (at least early on) promote more swapping of party leaders based on who's raising what and in what order. Very (for the party) oriented. Though i would imagine a lot of people seeing cool rares that someone else found while playing offline or in another group.
PSO2 Character information:
Eric Windhaven (Fomar) Ship 02.
Do you have to have a JPN account for PSU in order to transfer data between pc/ps2 and PSP??
FoCaseals Forever! ...and don't forget to drink your Ramune! ^-^
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