The Carriguines at the end of MA G, are really annoying me as a Protranser. You'd think Anga Dugrega, our best utility PA would work well against them but they do not get stunned by it or if they do, they don't stay stunned for long.
Normal traps, G traps and EX traps don't work on them, they're immune to everything but debuffs. They run away from you most of the time and warp back to their spawning point if they run too far for EX traps to work all of their damage into them unless you're lucky.
Shotgun works if they stay still but they rarely ever do, either way, it's very difficult to get a clear double shot at them without getting stunned/flinched/evading attacks from it or Goldeens (Galdeen in game).
Grenade Launcher fires too slowly for the bullet to connect well with them and they don't get stun locked - least not on a PS2.
The only real thing I have found to go up against them is Rising Strike but is there any other safer way in a party? Or do we have to stand in the corridor and continuously fire with long range weapons? Even that can go wrong since we're on PS2s, the Carriguines keep warping around the area erratically for us to keep up with them.
Any ideas how to deal with Carriguines at all? Even if it's not advice for a Protranser, I'd still like to know. Crossbows seem to be the only thing I can think of to deal with them safely whilst being able to keep the offencive edge on.
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