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Thread: V1 bosses 150+

  1. #11

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    Quote Originally Posted by Yuudai_Riisu View Post
    You know that MAG Enemies had the HP halved and the thier stats reduced ,Amiright?
    Well, I understood that Program DF was Dark Falz at 1/4th of his HP.

    With everything else, all I could tell was that they oozed with EXP and item drops.

    Oh, and watching the Carriguines cut a swath through the party (OHKOing the majority in one charge) is a thing that inspires awe, fear, and rage.

  2. #12

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    Quote Originally Posted by F-Gattaca View Post
    What was the level cap for the Dengeki Festival? 140?

    I'm starting to think PSU might be better served by an additional "floating difficulty" mode where monsters are a given level above that of the party leader or party's average.

    Running MAG S at the bare minimum requirement (80s vs. 130s/140s) showed me that a lot of the existing stuff would be much more dangerous if they just had the oomph.
    Yep the cap was lvl 140 at the time.

  3. #13

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    Quote Originally Posted by Yuudai_Riisu View Post
    You know that MAG Enemies had the HP halved and the thier stats reduced ,Amiright?
    are you sure.... I thought only the hp was reduced.
    Chars:
    Mod BoT lv 150, Cast Gunmaster 20
    J.2 lv 150, Cast Gunmaster 20
    Jayster lv 150, Beast fighMaster 20
    GT = "jmido", Xbox 360

  4. #14

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    Quote Originally Posted by jayster View Post
    are you sure.... I thought only the hp was reduced.

    It was only their HP that was reduced, they're stats stayed the exact same other than that. Also, It dosen't matter that the monsters in MAG had recuced HP in comparison to the normal free mission monsters. Every monster/boss in this game right now, is a joke. Even if you have junk equipment, being at the level cap and having your class capped gives you enough ATP to kill everything with ease anyway.

    Personally, i can't wait for this event. Survivial missions are always ace, and IIRC the thread that was on this site whilst the JP players had it on they're servers mentioned that the monsters HP reduces as their ATP increases through each stage. This is awesome, it keeps the challenge and makes it fun. Trying to dodge a buffed Carriguine or Adahna Deghana when they have ATP through the roof should be fun.
    Get busy living or get busy dying.

    Sylpheed - Beast Acrofigher 130/20
    Crimson - CAST Fortegunner 130/20

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